pub struct GameEventKey { /* private fields */ }Expand description
Definition for a single field in a game event.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameEventKey
impl RefUnwindSafe for GameEventKey
impl Send for GameEventKey
impl Sync for GameEventKey
impl Unpin for GameEventKey
impl UnsafeUnpin for GameEventKey
impl UnwindSafe for GameEventKey
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more