ParticleMessage

Enum ParticleMessage 

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#[repr(i32)]
pub enum ParticleMessage {
Show 40 variants GameParticleManagerEventCreate = 0, GameParticleManagerEventUpdate = 1, GameParticleManagerEventUpdateForward = 2, GameParticleManagerEventUpdateOrientation = 3, GameParticleManagerEventUpdateFallback = 4, GameParticleManagerEventUpdateEnt = 5, GameParticleManagerEventUpdateOffset = 6, GameParticleManagerEventDestroy = 7, GameParticleManagerEventDestroyInvolving = 8, GameParticleManagerEventRelease = 9, GameParticleManagerEventLatency = 10, GameParticleManagerEventShouldDraw = 11, GameParticleManagerEventFrozen = 12, GameParticleManagerEventChangeControlPointAttachment = 13, GameParticleManagerEventUpdateEntityPosition = 14, GameParticleManagerEventSetFowProperties = 15, GameParticleManagerEventSetText = 16, GameParticleManagerEventSetShouldCheckFow = 17, GameParticleManagerEventSetControlPointModel = 18, GameParticleManagerEventSetControlPointSnapshot = 19, GameParticleManagerEventSetTextureAttribute = 20, GameParticleManagerEventSetSceneObjectGenericFlag = 21, GameParticleManagerEventSetSceneObjectTintAndDesat = 22, GameParticleManagerEventDestroyNamed = 23, GameParticleManagerEventSkipToTime = 24, GameParticleManagerEventCanFreeze = 25, GameParticleManagerEventSetNamedValueContext = 26, GameParticleManagerEventUpdateTransform = 27, GameParticleManagerEventFreezeTransitionOverride = 28, GameParticleManagerEventFreezeInvolving = 29, GameParticleManagerEventAddModellistOverrideElement = 30, GameParticleManagerEventClearModellistOverride = 31, GameParticleManagerEventCreatePhysicsSim = 32, GameParticleManagerEventDestroyPhysicsSim = 33, GameParticleManagerEventSetVdata = 34, GameParticleManagerEventSetMaterialOverride = 35, GameParticleManagerEventAddFan = 36, GameParticleManagerEventUpdateFan = 37, GameParticleManagerEventSetClusterGrowth = 38, GameParticleManagerEventRemoveFan = 39,
}

Variants§

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GameParticleManagerEventCreate = 0

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GameParticleManagerEventUpdate = 1

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GameParticleManagerEventUpdateForward = 2

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GameParticleManagerEventUpdateOrientation = 3

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GameParticleManagerEventUpdateFallback = 4

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GameParticleManagerEventUpdateEnt = 5

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GameParticleManagerEventUpdateOffset = 6

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GameParticleManagerEventDestroy = 7

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GameParticleManagerEventDestroyInvolving = 8

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GameParticleManagerEventRelease = 9

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GameParticleManagerEventLatency = 10

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GameParticleManagerEventShouldDraw = 11

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GameParticleManagerEventFrozen = 12

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GameParticleManagerEventChangeControlPointAttachment = 13

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GameParticleManagerEventUpdateEntityPosition = 14

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GameParticleManagerEventSetFowProperties = 15

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GameParticleManagerEventSetText = 16

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GameParticleManagerEventSetShouldCheckFow = 17

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GameParticleManagerEventSetControlPointModel = 18

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GameParticleManagerEventSetControlPointSnapshot = 19

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GameParticleManagerEventSetTextureAttribute = 20

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GameParticleManagerEventSetSceneObjectGenericFlag = 21

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GameParticleManagerEventSetSceneObjectTintAndDesat = 22

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GameParticleManagerEventDestroyNamed = 23

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GameParticleManagerEventSkipToTime = 24

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GameParticleManagerEventCanFreeze = 25

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GameParticleManagerEventSetNamedValueContext = 26

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GameParticleManagerEventUpdateTransform = 27

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GameParticleManagerEventFreezeTransitionOverride = 28

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GameParticleManagerEventFreezeInvolving = 29

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GameParticleManagerEventAddModellistOverrideElement = 30

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GameParticleManagerEventClearModellistOverride = 31

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GameParticleManagerEventCreatePhysicsSim = 32

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GameParticleManagerEventDestroyPhysicsSim = 33

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GameParticleManagerEventSetVdata = 34

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GameParticleManagerEventSetMaterialOverride = 35

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GameParticleManagerEventAddFan = 36

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GameParticleManagerEventUpdateFan = 37

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GameParticleManagerEventSetClusterGrowth = 38

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GameParticleManagerEventRemoveFan = 39

Implementations§

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impl ParticleMessage

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pub fn is_valid(value: i32) -> bool

Returns true if value is a variant of ParticleMessage.

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pub fn from_i32(value: i32) -> Option<ParticleMessage>

👎Deprecated: Use the TryFrom<i32> implementation instead

Converts an i32 to a ParticleMessage, or None if value is not a valid variant.

Trait Implementations§

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impl Clone for ParticleMessage

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fn clone(&self) -> ParticleMessage

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ParticleMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ParticleMessage

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fn default() -> ParticleMessage

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ParticleMessage

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fn deserialize<__D>( __deserializer: __D, ) -> Result<ParticleMessage, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for ParticleMessage

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for ParticleMessage

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fn cmp(&self, other: &ParticleMessage) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for ParticleMessage

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fn eq(&self, other: &ParticleMessage) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for ParticleMessage

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fn partial_cmp(&self, other: &ParticleMessage) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Serialize for ParticleMessage

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TryFrom<i32> for ParticleMessage

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type Error = UnknownEnumValue

The type returned in the event of a conversion error.
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fn try_from(value: i32) -> Result<ParticleMessage, UnknownEnumValue>

Performs the conversion.
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impl Copy for ParticleMessage

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impl Eq for ParticleMessage

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impl StructuralPartialEq for ParticleMessage

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Comparable<K> for Q
where Q: Ord + ?Sized, K: Borrow<Q> + ?Sized,

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fn compare(&self, key: &K) -> Ordering

Compare self to key and return their ordering.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,