pub enum FullGameEventKeyType {
String,
Float,
Long,
Short,
Byte,
Bool,
}
Variants§
Trait Implementations§
Source§impl Clone for FullGameEventKeyType
impl Clone for FullGameEventKeyType
Source§fn clone(&self) -> FullGameEventKeyType
fn clone(&self) -> FullGameEventKeyType
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for FullGameEventKeyType
impl Debug for FullGameEventKeyType
Auto Trait Implementations§
impl Freeze for FullGameEventKeyType
impl RefUnwindSafe for FullGameEventKeyType
impl Send for FullGameEventKeyType
impl Sync for FullGameEventKeyType
impl Unpin for FullGameEventKeyType
impl UnwindSafe for FullGameEventKeyType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more