pub struct Material {
pub base_color_texture: Texture,
pub base_color_factor: Color,
pub bind_group: BindGroup,
}Expand description
A material defining the surface appearance of a mesh.
Fields§
§base_color_texture: Texture§base_color_factor: Color§bind_group: BindGroupImplementations§
Source§impl Material
impl Material
Sourcepub fn new(
device: &Device,
layout: &BindGroupLayout,
texture: Texture,
base_color_factor: Color,
) -> Self
pub fn new( device: &Device, layout: &BindGroupLayout, texture: Texture, base_color_factor: Color, ) -> Self
Create a material from a texture and color factor.
Sourcepub fn default_material(
device: &Device,
queue: &Queue,
layout: &BindGroupLayout,
) -> Self
pub fn default_material( device: &Device, queue: &Queue, layout: &BindGroupLayout, ) -> Self
Create a default material (white pixel texture, white color).
Auto Trait Implementations§
impl Freeze for Material
impl !RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl UnsafeUnpin for Material
impl !UnwindSafe for Material
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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