pub struct EnvironmentMap {
pub texture: Texture,
pub view: TextureView,
pub sampler: Sampler,
pub size: u32,
}Expand description
A cubemap texture for environment lighting. 6 faces: +X, -X, +Y, -Y, +Z, -Z.
Fields§
§texture: Texture§view: TextureView§sampler: Sampler§size: u32Implementations§
Source§impl EnvironmentMap
impl EnvironmentMap
Sourcepub fn from_faces(
device: &Device,
queue: &Queue,
faces: [&[u8]; 6],
size: u32,
) -> Result<Self>
pub fn from_faces( device: &Device, queue: &Queue, faces: [&[u8]; 6], size: u32, ) -> Result<Self>
Create a cubemap from 6 RGBA8 face images (sRGB).
faces: array of 6 byte slices, each size * size * 4 bytes.
Order: +X, -X, +Y, -Y, +Z, -Z.
For HDR/linear IBL data, use from_faces_hdr with Rgba16Float format.
Auto Trait Implementations§
impl Freeze for EnvironmentMap
impl !RefUnwindSafe for EnvironmentMap
impl Send for EnvironmentMap
impl Sync for EnvironmentMap
impl Unpin for EnvironmentMap
impl UnsafeUnpin for EnvironmentMap
impl !UnwindSafe for EnvironmentMap
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