pub enum Scope {
Speaker,
Group,
System,
}Expand description
Scope of a property - determines where it’s stored and how it’s queried
Variants§
Speaker
Property belongs to individual speakers (e.g., volume, mute)
Group
Property belongs to groups/zones (e.g., group playback state)
System
Property is system-wide (e.g., topology, alarms)
Trait Implementations§
impl Copy for Scope
impl Eq for Scope
impl StructuralPartialEq for Scope
Auto Trait Implementations§
impl Freeze for Scope
impl RefUnwindSafe for Scope
impl Send for Scope
impl Sync for Scope
impl Unpin for Scope
impl UnsafeUnpin for Scope
impl UnwindSafe for Scope
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.