pub struct CanvasOverlayEndpoint(/* private fields */);
Implementations§
Source§impl CanvasOverlayEndpoint
impl CanvasOverlayEndpoint
Sourcepub async fn comrade<T: ToString>(&self, avatar_url: T) -> Result<Vec<u8>>
pub async fn comrade<T: ToString>(&self, avatar_url: T) -> Result<Vec<u8>>
Give your avatar a comrade overlay
Sourcepub async fn gay<T: ToString>(&self, avatar_url: T) -> Result<Vec<u8>>
pub async fn gay<T: ToString>(&self, avatar_url: T) -> Result<Vec<u8>>
Give your avatar a rainbow overlay
Sourcepub async fn glass<T: ToString>(&self, avatar_url: T) -> Result<Vec<u8>>
pub async fn glass<T: ToString>(&self, avatar_url: T) -> Result<Vec<u8>>
Give your avatar a glass effect overlay
Auto Trait Implementations§
impl Freeze for CanvasOverlayEndpoint
impl !RefUnwindSafe for CanvasOverlayEndpoint
impl Send for CanvasOverlayEndpoint
impl Sync for CanvasOverlayEndpoint
impl Unpin for CanvasOverlayEndpoint
impl !UnwindSafe for CanvasOverlayEndpoint
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more