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ScoreDirector

Struct ScoreDirector 

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pub struct ScoreDirector<S, C>{ /* private fields */ }

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impl<S, C> ScoreDirector<S, C>

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pub fn new(solution: S, constraints: C) -> ScoreDirector<S, C>

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pub fn with_descriptor( solution: S, constraints: C, solution_descriptor: SolutionDescriptor, entity_counter: fn(&S, usize) -> usize, ) -> ScoreDirector<S, C>

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pub fn working_solution(&self) -> &S

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pub fn working_solution_mut(&mut self) -> &mut S

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pub fn into_working_solution(self) -> S

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pub fn calculate_score(&mut self) -> <S as PlanningSolution>::Score

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pub fn before_variable_changed( &mut self, descriptor_index: usize, entity_index: usize, )

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pub fn after_variable_changed( &mut self, descriptor_index: usize, entity_index: usize, )

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pub fn after_variable_changed_with_shadows( &mut self, descriptor_index: usize, entity_index: usize, )

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pub fn do_change<F>( &mut self, descriptor_index: usize, entity_index: usize, change_fn: F, ) -> <S as PlanningSolution>::Score
where F: FnOnce(&mut S),

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pub fn do_change_with_shadows<F>( &mut self, descriptor_index: usize, entity_index: usize, change_fn: F, ) -> <S as PlanningSolution>::Score

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pub fn get_score(&self) -> <S as PlanningSolution>::Score

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pub fn reset(&mut self)

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pub fn clone_working_solution(&self) -> S

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pub fn constraints(&self) -> &C

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pub fn constraints_mut(&mut self) -> &mut C

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pub fn constraint_count(&self) -> usize

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pub fn is_initialized(&self) -> bool

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pub fn constraint_match_totals( &self, ) -> Vec<(String, <S as PlanningSolution>::Score, <S as PlanningSolution>::Score, usize)>

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pub fn take_solution(self) -> S

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impl<S> ScoreDirector<S, ()>

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pub fn simple( solution: S, descriptor: SolutionDescriptor, entity_counter: fn(&S, usize) -> usize, ) -> ScoreDirector<S, ()>

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pub fn simple_zero(solution: S) -> ScoreDirector<S, ()>

Trait Implementations§

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impl<S, C> Debug for ScoreDirector<S, C>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<S, C> Director<S> for ScoreDirector<S, C>

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fn working_solution(&self) -> &S

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fn working_solution_mut(&mut self) -> &mut S

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fn calculate_score(&mut self) -> <S as PlanningSolution>::Score

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fn solution_descriptor(&self) -> &SolutionDescriptor

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fn clone_working_solution(&self) -> S

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fn before_variable_changed( &mut self, descriptor_index: usize, entity_index: usize, )

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fn after_variable_changed( &mut self, descriptor_index: usize, entity_index: usize, )

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fn entity_count(&self, descriptor_index: usize) -> Option<usize>

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fn total_entity_count(&self) -> Option<usize>

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fn is_incremental(&self) -> bool

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fn reset(&mut self)

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fn register_undo(&mut self, _undo: Box<dyn FnOnce(&mut S) + Send>)

Auto Trait Implementations§

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impl<S, C> Freeze for ScoreDirector<S, C>
where S: Freeze, C: Freeze, <S as PlanningSolution>::Score: Freeze,

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impl<S, C> !RefUnwindSafe for ScoreDirector<S, C>

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impl<S, C> Send for ScoreDirector<S, C>

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impl<S, C> Sync for ScoreDirector<S, C>

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impl<S, C> Unpin for ScoreDirector<S, C>
where S: Unpin, C: Unpin, <S as PlanningSolution>::Score: Unpin,

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impl<S, C> UnsafeUnpin for ScoreDirector<S, C>

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impl<S, C> !UnwindSafe for ScoreDirector<S, C>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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where S: Into<Dispatch>,

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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more