pub struct NearbyEntitySelector<S, M, ES> { /* private fields */ }Expand description
An entity selector that returns entities nearby to an origin entity.
The origin entity is obtained from a mimic recorder, allowing this selector to be synchronized with another selector that picks the “current” entity.
§Zero-Erasure Design
The child entity selector ES is stored as a concrete generic type parameter,
eliminating virtual dispatch overhead when iterating over candidate entities.
Implementations§
Source§impl<S, M, ES> NearbyEntitySelector<S, M, ES>
impl<S, M, ES> NearbyEntitySelector<S, M, ES>
Sourcepub fn new(
child: ES,
origin_recorder: MimicRecorder,
distance_meter: M,
config: NearbySelectionConfig,
) -> Self
pub fn new( child: ES, origin_recorder: MimicRecorder, distance_meter: M, config: NearbySelectionConfig, ) -> Self
Creates a new nearby entity selector.
Trait Implementations§
Source§impl<S: PlanningSolution, M: DynDistanceMeter, ES: Debug> Debug for NearbyEntitySelector<S, M, ES>
impl<S: PlanningSolution, M: DynDistanceMeter, ES: Debug> Debug for NearbyEntitySelector<S, M, ES>
Source§impl<S, M, ES> EntitySelector<S> for NearbyEntitySelector<S, M, ES>
impl<S, M, ES> EntitySelector<S> for NearbyEntitySelector<S, M, ES>
Source§fn iter<'a, D: ScoreDirector<S>>(
&'a self,
score_director: &'a D,
) -> Box<dyn Iterator<Item = EntityReference> + 'a>
fn iter<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> Box<dyn Iterator<Item = EntityReference> + 'a>
Returns an iterator over entity references. Read more
Source§fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
Returns the approximate number of entities.
Source§fn is_never_ending(&self) -> bool
fn is_never_ending(&self) -> bool
Returns true if this selector may return the same entity multiple times.
Auto Trait Implementations§
impl<S, M, ES> Freeze for NearbyEntitySelector<S, M, ES>
impl<S, M, ES> RefUnwindSafe for NearbyEntitySelector<S, M, ES>where
ES: RefUnwindSafe,
M: RefUnwindSafe,
impl<S, M, ES> Send for NearbyEntitySelector<S, M, ES>
impl<S, M, ES> Sync for NearbyEntitySelector<S, M, ES>
impl<S, M, ES> Unpin for NearbyEntitySelector<S, M, ES>
impl<S, M, ES> UnwindSafe for NearbyEntitySelector<S, M, ES>where
ES: UnwindSafe,
M: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more