pub struct ChangeMove<S, V> { /* private fields */ }Expand description
A move that assigns a value to an entity’s variable.
Stores typed function pointers for zero-erasure execution. No trait objects, no boxing - all operations are fully typed at compile time.
§Type Parameters
S- The planning solution typeV- The variable value type
Implementations§
Source§impl<S, V> ChangeMove<S, V>
impl<S, V> ChangeMove<S, V>
Sourcepub fn new(
entity_index: usize,
to_value: Option<V>,
getter: fn(&S, usize) -> Option<V>,
setter: fn(&mut S, usize, Option<V>),
variable_name: &'static str,
descriptor_index: usize,
) -> Self
pub fn new( entity_index: usize, to_value: Option<V>, getter: fn(&S, usize) -> Option<V>, setter: fn(&mut S, usize, Option<V>), variable_name: &'static str, descriptor_index: usize, ) -> Self
Creates a new change move with typed function pointers.
§Arguments
entity_index- Index of the entity in its collectionto_value- The value to assign (None to unassign)getter- Function pointer to get current value from solutionsetter- Function pointer to set value on solutionvariable_name- Name of the variable (for debugging)descriptor_index- Index of the entity descriptor
Sourcepub fn entity_index(&self) -> usize
pub fn entity_index(&self) -> usize
Returns the entity index.
Trait Implementations§
Source§impl<S, V: Clone> Clone for ChangeMove<S, V>
impl<S, V: Clone> Clone for ChangeMove<S, V>
Source§impl<S, V: Debug> Debug for ChangeMove<S, V>
impl<S, V: Debug> Debug for ChangeMove<S, V>
Source§impl<S, V, ES, VS> EntityPlacer<S, ChangeMove<S, V>> for QueuedEntityPlacer<S, V, ES, VS>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
VS: TypedValueSelector<S, V>,
impl<S, V, ES, VS> EntityPlacer<S, ChangeMove<S, V>> for QueuedEntityPlacer<S, V, ES, VS>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
VS: TypedValueSelector<S, V>,
Source§fn get_placements<D: ScoreDirector<S>>(
&self,
score_director: &D,
) -> Vec<Placement<S, ChangeMove<S, V>>>
fn get_placements<D: ScoreDirector<S>>( &self, score_director: &D, ) -> Vec<Placement<S, ChangeMove<S, V>>>
Returns all placements (entities + their candidate moves).
Source§impl<S, V> Move<S> for ChangeMove<S, V>
impl<S, V> Move<S> for ChangeMove<S, V>
Source§fn is_doable<D: ScoreDirector<S>>(&self, score_director: &D) -> bool
fn is_doable<D: ScoreDirector<S>>(&self, score_director: &D) -> bool
Returns true if this move can be executed in the current state. Read more
Source§fn do_move<D: ScoreDirector<S>>(&self, score_director: &mut D)
fn do_move<D: ScoreDirector<S>>(&self, score_director: &mut D)
Executes this move, modifying the working solution. Read more
Source§fn descriptor_index(&self) -> usize
fn descriptor_index(&self) -> usize
Returns the descriptor index of the entity type this move affects.
Source§fn entity_indices(&self) -> &[usize]
fn entity_indices(&self) -> &[usize]
Returns the entity indices involved in this move.
Source§fn variable_name(&self) -> &str
fn variable_name(&self) -> &str
Returns the variable name this move affects.
Source§impl<S, V, ES, VS> MoveSelector<S, ChangeMove<S, V>> for ChangeMoveSelector<S, V, ES, VS>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
VS: TypedValueSelector<S, V>,
impl<S, V, ES, VS> MoveSelector<S, ChangeMove<S, V>> for ChangeMoveSelector<S, V, ES, VS>where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
VS: TypedValueSelector<S, V>,
Source§fn iter_moves<'a, D: ScoreDirector<S>>(
&'a self,
score_director: &'a D,
) -> Box<dyn Iterator<Item = ChangeMove<S, V>> + 'a>
fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> Box<dyn Iterator<Item = ChangeMove<S, V>> + 'a>
Returns an iterator over typed moves.
Source§fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
Returns the approximate number of moves.
Source§fn is_never_ending(&self) -> bool
fn is_never_ending(&self) -> bool
Returns true if this selector may return the same move multiple times.
impl<S, V: Copy> Copy for ChangeMove<S, V>
Auto Trait Implementations§
impl<S, V> Freeze for ChangeMove<S, V>where
V: Freeze,
impl<S, V> RefUnwindSafe for ChangeMove<S, V>where
V: RefUnwindSafe,
impl<S, V> Send for ChangeMove<S, V>where
V: Send,
impl<S, V> Sync for ChangeMove<S, V>where
V: Sync,
impl<S, V> Unpin for ChangeMove<S, V>where
V: Unpin,
impl<S, V> UnwindSafe for ChangeMove<S, V>where
V: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more