pub enum UnifiedNeighborhood<S, V, DM, IDM>where
S: PlanningSolution + 'static,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
DM: CrossEntityDistanceMeter<S> + Clone,
IDM: CrossEntityDistanceMeter<S> + Clone,{
Standard(VecUnionSelector<S, DescriptorEitherMove<S>, DescriptorLeafSelector<S>>),
LimitedStandard(SelectedCountLimitMoveSelector<S, DescriptorEitherMove<S>, VecUnionSelector<S, DescriptorEitherMove<S>, DescriptorLeafSelector<S>>>),
List(VecUnionSelector<S, ListMoveImpl<S, V>, ListLeafSelector<S, V, DM, IDM>>),
LimitedList(SelectedCountLimitMoveSelector<S, ListMoveImpl<S, V>, VecUnionSelector<S, ListMoveImpl<S, V>, ListLeafSelector<S, V, DM, IDM>>>),
}Variants§
Standard(VecUnionSelector<S, DescriptorEitherMove<S>, DescriptorLeafSelector<S>>)
LimitedStandard(SelectedCountLimitMoveSelector<S, DescriptorEitherMove<S>, VecUnionSelector<S, DescriptorEitherMove<S>, DescriptorLeafSelector<S>>>)
List(VecUnionSelector<S, ListMoveImpl<S, V>, ListLeafSelector<S, V, DM, IDM>>)
LimitedList(SelectedCountLimitMoveSelector<S, ListMoveImpl<S, V>, VecUnionSelector<S, ListMoveImpl<S, V>, ListLeafSelector<S, V, DM, IDM>>>)
Trait Implementations§
Source§impl<S, V, DM, IDM> Debug for UnifiedNeighborhood<S, V, DM, IDM>where
S: PlanningSolution + 'static,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
DM: CrossEntityDistanceMeter<S> + Clone + Debug,
IDM: CrossEntityDistanceMeter<S> + Clone + Debug,
impl<S, V, DM, IDM> Debug for UnifiedNeighborhood<S, V, DM, IDM>where
S: PlanningSolution + 'static,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
DM: CrossEntityDistanceMeter<S> + Clone + Debug,
IDM: CrossEntityDistanceMeter<S> + Clone + Debug,
Source§impl<S, V, DM, IDM> MoveSelector<S, UnifiedMove<S, V>> for UnifiedNeighborhood<S, V, DM, IDM>where
S: PlanningSolution + 'static,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
DM: CrossEntityDistanceMeter<S> + Clone + Debug + 'static,
IDM: CrossEntityDistanceMeter<S> + Clone + Debug + 'static,
impl<S, V, DM, IDM> MoveSelector<S, UnifiedMove<S, V>> for UnifiedNeighborhood<S, V, DM, IDM>where
S: PlanningSolution + 'static,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
DM: CrossEntityDistanceMeter<S> + Clone + Debug + 'static,
IDM: CrossEntityDistanceMeter<S> + Clone + Debug + 'static,
fn iter_moves<'a, D: Director<S>>( &'a self, score_director: &'a D, ) -> impl Iterator<Item = UnifiedMove<S, V>> + 'a
fn size<D: Director<S>>(&self, score_director: &D) -> usize
fn append_moves<D: Director<S>>( &self, score_director: &D, arena: &mut MoveArena<UnifiedMove<S, V>>, )
fn is_never_ending(&self) -> bool
Auto Trait Implementations§
impl<S, V, DM, IDM> Freeze for UnifiedNeighborhood<S, V, DM, IDM>
impl<S, V, DM, IDM> !RefUnwindSafe for UnifiedNeighborhood<S, V, DM, IDM>
impl<S, V, DM, IDM> Send for UnifiedNeighborhood<S, V, DM, IDM>
impl<S, V, DM, IDM> !Sync for UnifiedNeighborhood<S, V, DM, IDM>
impl<S, V, DM, IDM> Unpin for UnifiedNeighborhood<S, V, DM, IDM>
impl<S, V, DM, IDM> UnsafeUnpin for UnifiedNeighborhood<S, V, DM, IDM>
impl<S, V, DM, IDM> !UnwindSafe for UnifiedNeighborhood<S, V, DM, IDM>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more