pub struct SortedEntityPlacer<S, M, Inner>{ /* private fields */ }Expand description
Entity placer that sorts placements by a comparator function.
Wraps an inner placer and sorts its placements using a typed comparator. This enables FIRST_FIT_DECREASING and similar construction variants.
§Example
use solverforge_solver::phase::construction::{SortedEntityPlacer, QueuedEntityPlacer, EntityPlacer};
use solverforge_solver::heuristic::r#move::ChangeMove;
use solverforge_solver::heuristic::selector::{FromSolutionEntitySelector, StaticTypedValueSelector};
use solverforge_core::domain::PlanningSolution;
use solverforge_core::score::SimpleScore;
use solverforge_scoring::SimpleScoreDirector;
use std::cmp::Ordering;
#[derive(Clone, Debug)]
struct Task { difficulty: i32, assigned: Option<i32> }
#[derive(Clone, Debug)]
struct Solution { tasks: Vec<Task>, score: Option<SimpleScore> }
impl PlanningSolution for Solution {
type Score = SimpleScore;
fn score(&self) -> Option<Self::Score> { self.score }
fn set_score(&mut self, score: Option<Self::Score>) { self.score = score; }
}
fn get_assigned(s: &Solution, i: usize) -> Option<i32> {
s.tasks.get(i).and_then(|t| t.assigned)
}
fn set_assigned(s: &mut Solution, i: usize, v: Option<i32>) {
if let Some(t) = s.tasks.get_mut(i) { t.assigned = v; }
}
// Sort entities by difficulty (descending) for FIRST_FIT_DECREASING
fn difficulty_descending(s: &Solution, a: usize, b: usize) -> Ordering {
let da = s.tasks.get(a).map(|t| t.difficulty).unwrap_or(0);
let db = s.tasks.get(b).map(|t| t.difficulty).unwrap_or(0);
db.cmp(&da) // Descending order
}Implementations§
Source§impl<S, M, Inner> SortedEntityPlacer<S, M, Inner>
impl<S, M, Inner> SortedEntityPlacer<S, M, Inner>
Trait Implementations§
Source§impl<S, M, Inner> Debug for SortedEntityPlacer<S, M, Inner>
impl<S, M, Inner> Debug for SortedEntityPlacer<S, M, Inner>
Source§impl<S, M, Inner> EntityPlacer<S, M> for SortedEntityPlacer<S, M, Inner>
impl<S, M, Inner> EntityPlacer<S, M> for SortedEntityPlacer<S, M, Inner>
Source§fn get_placements<D: ScoreDirector<S>>(
&self,
score_director: &D,
) -> Vec<Placement<S, M>>
fn get_placements<D: ScoreDirector<S>>( &self, score_director: &D, ) -> Vec<Placement<S, M>>
Returns all placements (entities + their candidate moves).
Auto Trait Implementations§
impl<S, M, Inner> Freeze for SortedEntityPlacer<S, M, Inner>where
Inner: Freeze,
impl<S, M, Inner> RefUnwindSafe for SortedEntityPlacer<S, M, Inner>where
Inner: RefUnwindSafe,
impl<S, M, Inner> Send for SortedEntityPlacer<S, M, Inner>
impl<S, M, Inner> Sync for SortedEntityPlacer<S, M, Inner>where
Inner: Sync,
impl<S, M, Inner> Unpin for SortedEntityPlacer<S, M, Inner>where
Inner: Unpin,
impl<S, M, Inner> UnwindSafe for SortedEntityPlacer<S, M, Inner>where
Inner: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more