pub struct VndPhase<T, M>(pub T, _);Expand description
Variable Neighborhood Descent phase.
Wraps a tuple of move selectors (neighborhoods) and explores them in sequence, restarting from the first whenever an improvement is found.
Uses macro-generated tuple implementations for zero type erasure.
§Type Parameters
T- Tuple of move selectorsM- The move type produced by all selectors
§Example
use solverforge_solver::phase::vnd::VndPhase;
use solverforge_solver::heuristic::r#move::ChangeMove;
use solverforge_solver::heuristic::selector::ChangeMoveSelector;
use solverforge_core::domain::PlanningSolution;
use solverforge_core::score::SimpleScore;
#[derive(Clone, Debug)]
struct MySolution {
values: Vec<Option<i32>>,
score: Option<SimpleScore>,
}
impl PlanningSolution for MySolution {
type Score = SimpleScore;
fn score(&self) -> Option<Self::Score> { self.score }
fn set_score(&mut self, score: Option<Self::Score>) { self.score = score; }
}
fn get_value(s: &MySolution, idx: usize) -> Option<i32> {
s.values.get(idx).copied().flatten()
}
fn set_value(s: &mut MySolution, idx: usize, v: Option<i32>) {
if let Some(slot) = s.values.get_mut(idx) { *slot = v; }
}
type MyMove = ChangeMove<MySolution, i32>;
let selector = ChangeMoveSelector::simple(
get_value, set_value, 0, "value", vec![1, 2, 3]
);
// Single neighborhood VND
let vnd: VndPhase<_, MyMove> = VndPhase::new((selector,));Tuple Fields§
§0: TImplementations§
Trait Implementations§
Source§impl<S, D, M, MS0> Phase<S, D> for VndPhase<(MS0,), M>
impl<S, D, M, MS0> Phase<S, D> for VndPhase<(MS0,), M>
Source§fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
Executes this phase. Read more
Source§fn phase_type_name(&self) -> &'static str
fn phase_type_name(&self) -> &'static str
Returns the name of this phase type.
Source§impl<S, D, M, MS0, MS1> Phase<S, D> for VndPhase<(MS0, MS1), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
impl<S, D, M, MS0, MS1> Phase<S, D> for VndPhase<(MS0, MS1), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
Source§fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
Executes this phase. Read more
Source§fn phase_type_name(&self) -> &'static str
fn phase_type_name(&self) -> &'static str
Returns the name of this phase type.
Source§impl<S, D, M, MS0, MS1, MS2> Phase<S, D> for VndPhase<(MS0, MS1, MS2), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
MS2: MoveSelector<S, M>,
impl<S, D, M, MS0, MS1, MS2> Phase<S, D> for VndPhase<(MS0, MS1, MS2), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
MS2: MoveSelector<S, M>,
Source§fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
Executes this phase. Read more
Source§fn phase_type_name(&self) -> &'static str
fn phase_type_name(&self) -> &'static str
Returns the name of this phase type.
Source§impl<S, D, M, MS0, MS1, MS2, MS3> Phase<S, D> for VndPhase<(MS0, MS1, MS2, MS3), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
MS2: MoveSelector<S, M>,
MS3: MoveSelector<S, M>,
impl<S, D, M, MS0, MS1, MS2, MS3> Phase<S, D> for VndPhase<(MS0, MS1, MS2, MS3), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
MS2: MoveSelector<S, M>,
MS3: MoveSelector<S, M>,
Source§fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
Executes this phase. Read more
Source§fn phase_type_name(&self) -> &'static str
fn phase_type_name(&self) -> &'static str
Returns the name of this phase type.
Source§impl<S, D, M, MS0, MS1, MS2, MS3, MS4> Phase<S, D> for VndPhase<(MS0, MS1, MS2, MS3, MS4), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
MS2: MoveSelector<S, M>,
MS3: MoveSelector<S, M>,
MS4: MoveSelector<S, M>,
impl<S, D, M, MS0, MS1, MS2, MS3, MS4> Phase<S, D> for VndPhase<(MS0, MS1, MS2, MS3, MS4), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
MS2: MoveSelector<S, M>,
MS3: MoveSelector<S, M>,
MS4: MoveSelector<S, M>,
Source§fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
Executes this phase. Read more
Source§fn phase_type_name(&self) -> &'static str
fn phase_type_name(&self) -> &'static str
Returns the name of this phase type.
Source§impl<S, D, M, MS0, MS1, MS2, MS3, MS4, MS5> Phase<S, D> for VndPhase<(MS0, MS1, MS2, MS3, MS4, MS5), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
MS2: MoveSelector<S, M>,
MS3: MoveSelector<S, M>,
MS4: MoveSelector<S, M>,
MS5: MoveSelector<S, M>,
impl<S, D, M, MS0, MS1, MS2, MS3, MS4, MS5> Phase<S, D> for VndPhase<(MS0, MS1, MS2, MS3, MS4, MS5), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
MS2: MoveSelector<S, M>,
MS3: MoveSelector<S, M>,
MS4: MoveSelector<S, M>,
MS5: MoveSelector<S, M>,
Source§fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
Executes this phase. Read more
Source§fn phase_type_name(&self) -> &'static str
fn phase_type_name(&self) -> &'static str
Returns the name of this phase type.
Source§impl<S, D, M, MS0, MS1, MS2, MS3, MS4, MS5, MS6> Phase<S, D> for VndPhase<(MS0, MS1, MS2, MS3, MS4, MS5, MS6), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
MS2: MoveSelector<S, M>,
MS3: MoveSelector<S, M>,
MS4: MoveSelector<S, M>,
MS5: MoveSelector<S, M>,
MS6: MoveSelector<S, M>,
impl<S, D, M, MS0, MS1, MS2, MS3, MS4, MS5, MS6> Phase<S, D> for VndPhase<(MS0, MS1, MS2, MS3, MS4, MS5, MS6), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
MS2: MoveSelector<S, M>,
MS3: MoveSelector<S, M>,
MS4: MoveSelector<S, M>,
MS5: MoveSelector<S, M>,
MS6: MoveSelector<S, M>,
Source§fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
Executes this phase. Read more
Source§fn phase_type_name(&self) -> &'static str
fn phase_type_name(&self) -> &'static str
Returns the name of this phase type.
Source§impl<S, D, M, MS0, MS1, MS2, MS3, MS4, MS5, MS6, MS7> Phase<S, D> for VndPhase<(MS0, MS1, MS2, MS3, MS4, MS5, MS6, MS7), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
MS2: MoveSelector<S, M>,
MS3: MoveSelector<S, M>,
MS4: MoveSelector<S, M>,
MS5: MoveSelector<S, M>,
MS6: MoveSelector<S, M>,
MS7: MoveSelector<S, M>,
impl<S, D, M, MS0, MS1, MS2, MS3, MS4, MS5, MS6, MS7> Phase<S, D> for VndPhase<(MS0, MS1, MS2, MS3, MS4, MS5, MS6, MS7), M>where
S: PlanningSolution,
D: ScoreDirector<S>,
M: Move<S>,
MS0: MoveSelector<S, M>,
MS1: MoveSelector<S, M>,
MS2: MoveSelector<S, M>,
MS3: MoveSelector<S, M>,
MS4: MoveSelector<S, M>,
MS5: MoveSelector<S, M>,
MS6: MoveSelector<S, M>,
MS7: MoveSelector<S, M>,
Source§fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
fn solve(&mut self, solver_scope: &mut SolverScope<'_, S, D>)
Executes this phase. Read more
Source§fn phase_type_name(&self) -> &'static str
fn phase_type_name(&self) -> &'static str
Returns the name of this phase type.
Auto Trait Implementations§
impl<T, M> Freeze for VndPhase<T, M>where
T: Freeze,
impl<T, M> RefUnwindSafe for VndPhase<T, M>where
T: RefUnwindSafe,
M: RefUnwindSafe,
impl<T, M> Send for VndPhase<T, M>
impl<T, M> Sync for VndPhase<T, M>
impl<T, M> Unpin for VndPhase<T, M>
impl<T, M> UnwindSafe for VndPhase<T, M>where
T: UnwindSafe,
M: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more