pub struct ListRuinMove<S, V> { /* private fields */ }Expand description
A move that removes elements from a list for Large Neighborhood Search.
Elements are removed by index and stored for reinsertion by a construction
heuristic. This is the list-variable equivalent of RuinMove.
§Type Parameters
S- The planning solution typeV- The list element value type
§Example
use solverforge_solver::heuristic::r#move::ListRuinMove;
use solverforge_core::domain::PlanningSolution;
use solverforge_core::score::SimpleScore;
#[derive(Clone, Debug)]
struct Route { stops: Vec<i32>, score: Option<SimpleScore> }
impl PlanningSolution for Route {
type Score = SimpleScore;
fn score(&self) -> Option<Self::Score> { self.score }
fn set_score(&mut self, score: Option<Self::Score>) { self.score = score; }
}
fn list_len(s: &Route, _: usize) -> usize { s.stops.len() }
fn list_remove(s: &mut Route, _: usize, idx: usize) -> i32 { s.stops.remove(idx) }
fn list_insert(s: &mut Route, _: usize, idx: usize, v: i32) { s.stops.insert(idx, v); }
// Remove elements at indices 1 and 3 from the route
let m = ListRuinMove::<Route, i32>::new(
0,
&[1, 3],
list_len, list_remove, list_insert,
"stops", 0,
);Implementations§
Source§impl<S, V> ListRuinMove<S, V>
impl<S, V> ListRuinMove<S, V>
Sourcepub fn new(
entity_index: usize,
element_indices: &[usize],
list_len: fn(&S, usize) -> usize,
list_remove: fn(&mut S, usize, usize) -> V,
list_insert: fn(&mut S, usize, usize, V),
variable_name: &'static str,
descriptor_index: usize,
) -> Self
pub fn new( entity_index: usize, element_indices: &[usize], list_len: fn(&S, usize) -> usize, list_remove: fn(&mut S, usize, usize) -> V, list_insert: fn(&mut S, usize, usize, V), variable_name: &'static str, descriptor_index: usize, ) -> Self
Creates a new list ruin move with typed function pointers.
§Arguments
entity_index- Entity indexelement_indices- Indices of elements to removelist_len- Function to get list lengthlist_remove- Function to remove element at indexlist_insert- Function to insert element at indexvariable_name- Name of the list variabledescriptor_index- Entity descriptor index
§Note
Indices are sorted internally for correct removal order.
Sourcepub fn entity_index(&self) -> usize
pub fn entity_index(&self) -> usize
Returns the entity index.
Sourcepub fn element_indices(&self) -> &[usize]
pub fn element_indices(&self) -> &[usize]
Returns the element indices being removed.
Sourcepub fn ruin_count(&self) -> usize
pub fn ruin_count(&self) -> usize
Returns the number of elements being removed.
Trait Implementations§
Source§impl<S, V> Clone for ListRuinMove<S, V>
impl<S, V> Clone for ListRuinMove<S, V>
Source§impl<S, V: Debug> Debug for ListRuinMove<S, V>
impl<S, V: Debug> Debug for ListRuinMove<S, V>
Source§impl<S, V> Move<S> for ListRuinMove<S, V>
impl<S, V> Move<S> for ListRuinMove<S, V>
Source§fn is_doable<D: ScoreDirector<S>>(&self, score_director: &D) -> bool
fn is_doable<D: ScoreDirector<S>>(&self, score_director: &D) -> bool
Returns true if this move can be executed in the current state. Read more
Source§fn do_move<D: ScoreDirector<S>>(&self, score_director: &mut D)
fn do_move<D: ScoreDirector<S>>(&self, score_director: &mut D)
Executes this move, modifying the working solution. Read more
Source§fn descriptor_index(&self) -> usize
fn descriptor_index(&self) -> usize
Returns the descriptor index of the entity type this move affects.
Source§fn entity_indices(&self) -> &[usize]
fn entity_indices(&self) -> &[usize]
Returns the entity indices involved in this move.
Source§fn variable_name(&self) -> &str
fn variable_name(&self) -> &str
Returns the variable name this move affects.
Source§impl<S, V> MoveSelector<S, ListRuinMove<S, V>> for ListRuinMoveSelector<S, V>
impl<S, V> MoveSelector<S, ListRuinMove<S, V>> for ListRuinMoveSelector<S, V>
Source§fn iter_moves<'a, D: ScoreDirector<S>>(
&'a self,
score_director: &'a D,
) -> Box<dyn Iterator<Item = ListRuinMove<S, V>> + 'a>
fn iter_moves<'a, D: ScoreDirector<S>>( &'a self, score_director: &'a D, ) -> Box<dyn Iterator<Item = ListRuinMove<S, V>> + 'a>
Returns an iterator over typed moves.
Source§fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize
Returns the approximate number of moves.
Source§fn is_never_ending(&self) -> bool
fn is_never_ending(&self) -> bool
Returns true if this selector may return the same move multiple times.
Auto Trait Implementations§
impl<S, V> Freeze for ListRuinMove<S, V>
impl<S, V> RefUnwindSafe for ListRuinMove<S, V>where
V: RefUnwindSafe,
impl<S, V> Send for ListRuinMove<S, V>where
V: Send,
impl<S, V> Sync for ListRuinMove<S, V>where
V: Sync,
impl<S, V> Unpin for ListRuinMove<S, V>where
V: Unpin,
impl<S, V> UnwindSafe for ListRuinMove<S, V>where
V: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more