pub struct ChangeMove<S, V> { /* private fields */ }Expand description
A move that assigns a value to an entity’s variable.
Stores typed function pointers for zero-erasure execution. No trait objects, no boxing - all operations are fully typed at compile time.
§Type Parameters
S- The planning solution typeV- The variable value type
Implementations§
Source§impl<S, V> ChangeMove<S, V>
impl<S, V> ChangeMove<S, V>
Sourcepub fn new(
entity_index: usize,
to_value: Option<V>,
getter: fn(&S, usize) -> Option<V>,
setter: fn(&mut S, usize, Option<V>),
variable_name: &'static str,
descriptor_index: usize,
) -> Self
pub fn new( entity_index: usize, to_value: Option<V>, getter: fn(&S, usize) -> Option<V>, setter: fn(&mut S, usize, Option<V>), variable_name: &'static str, descriptor_index: usize, ) -> Self
Creates a new change move with typed function pointers.
§Arguments
entity_index- Index of the entity in its collectionto_value- The value to assign (None to unassign)getter- Function pointer to get current value from solutionsetter- Function pointer to set value on solutionvariable_name- Name of the variable (for debugging)descriptor_index- Index of the entity descriptor
Sourcepub fn entity_index(&self) -> usize
pub fn entity_index(&self) -> usize
Returns the entity index.
Trait Implementations§
Source§impl<S: Clone, V: Clone> Clone for ChangeMove<S, V>
impl<S: Clone, V: Clone> Clone for ChangeMove<S, V>
Source§fn clone(&self) -> ChangeMove<S, V>
fn clone(&self) -> ChangeMove<S, V>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<S, V: Debug> Debug for ChangeMove<S, V>
impl<S, V: Debug> Debug for ChangeMove<S, V>
Source§impl<S, V> EntityPlacer<S, ChangeMove<S, V>> for QueuedEntityPlacer<S, V>
impl<S, V> EntityPlacer<S, ChangeMove<S, V>> for QueuedEntityPlacer<S, V>
Source§fn get_placements(
&self,
score_director: &dyn ScoreDirector<S>,
) -> Vec<Placement<S, ChangeMove<S, V>>>
fn get_placements( &self, score_director: &dyn ScoreDirector<S>, ) -> Vec<Placement<S, ChangeMove<S, V>>>
Returns all placements (entities + their candidate moves).
Source§impl<S, V> Move<S> for ChangeMove<S, V>
impl<S, V> Move<S> for ChangeMove<S, V>
Source§fn is_doable(&self, score_director: &dyn ScoreDirector<S>) -> bool
fn is_doable(&self, score_director: &dyn ScoreDirector<S>) -> bool
Returns true if this move can be executed in the current state. Read more
Source§fn do_move(&self, score_director: &mut dyn ScoreDirector<S>)
fn do_move(&self, score_director: &mut dyn ScoreDirector<S>)
Executes this move, modifying the working solution. Read more
Source§fn descriptor_index(&self) -> usize
fn descriptor_index(&self) -> usize
Returns the descriptor index of the entity type this move affects.
Source§fn entity_indices(&self) -> &[usize]
fn entity_indices(&self) -> &[usize]
Returns the entity indices involved in this move.
Source§fn variable_name(&self) -> &str
fn variable_name(&self) -> &str
Returns the variable name this move affects.
Source§impl<S, V> MoveSelector<S, ChangeMove<S, V>> for ChangeMoveSelector<S, V>
impl<S, V> MoveSelector<S, ChangeMove<S, V>> for ChangeMoveSelector<S, V>
Source§fn iter_moves<'a>(
&'a self,
score_director: &'a dyn ScoreDirector<S>,
) -> Box<dyn Iterator<Item = ChangeMove<S, V>> + 'a>
fn iter_moves<'a>( &'a self, score_director: &'a dyn ScoreDirector<S>, ) -> Box<dyn Iterator<Item = ChangeMove<S, V>> + 'a>
Returns an iterator over typed moves.
Source§fn size(&self, score_director: &dyn ScoreDirector<S>) -> usize
fn size(&self, score_director: &dyn ScoreDirector<S>) -> usize
Returns the approximate number of moves.
Source§fn is_never_ending(&self) -> bool
fn is_never_ending(&self) -> bool
Returns true if this selector may return the same move multiple times.
impl<S: Copy, V: Copy> Copy for ChangeMove<S, V>
Auto Trait Implementations§
impl<S, V> Freeze for ChangeMove<S, V>where
V: Freeze,
impl<S, V> RefUnwindSafe for ChangeMove<S, V>where
V: RefUnwindSafe,
impl<S, V> Send for ChangeMove<S, V>where
V: Send,
impl<S, V> Sync for ChangeMove<S, V>where
V: Sync,
impl<S, V> Unpin for ChangeMove<S, V>where
V: Unpin,
impl<S, V> UnwindSafe for ChangeMove<S, V>where
V: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more