pub enum DescriptorScalarMoveUnion<S> {
Change(DescriptorChangeMove<S>),
Swap(DescriptorSwapMove<S>),
PillarChange(DescriptorPillarChangeMove<S>),
PillarSwap(DescriptorPillarSwapMove<S>),
RuinRecreate(DescriptorRuinRecreateMove<S>),
Composite(SequentialCompositeMove<S, DescriptorScalarMoveUnion<S>>),
}Variants§
Change(DescriptorChangeMove<S>)
Swap(DescriptorSwapMove<S>)
PillarChange(DescriptorPillarChangeMove<S>)
PillarSwap(DescriptorPillarSwapMove<S>)
RuinRecreate(DescriptorRuinRecreateMove<S>)
Composite(SequentialCompositeMove<S, DescriptorScalarMoveUnion<S>>)
Trait Implementations§
Source§impl<S> Clone for DescriptorScalarMoveUnion<S>
impl<S> Clone for DescriptorScalarMoveUnion<S>
Source§impl<S> Debug for DescriptorScalarMoveUnion<S>
impl<S> Debug for DescriptorScalarMoveUnion<S>
Source§impl<S> EntityPlacer<S, DescriptorScalarMoveUnion<S>> for DescriptorEntityPlacer<S>where
S: PlanningSolution + 'static,
impl<S> EntityPlacer<S, DescriptorScalarMoveUnion<S>> for DescriptorEntityPlacer<S>where
S: PlanningSolution + 'static,
fn get_placements<D: Director<S>>( &self, score_director: &D, ) -> Vec<Placement<S, DescriptorScalarMoveUnion<S>>>
fn get_next_placement<D, IsCompleted>( &self, score_director: &D, is_completed: IsCompleted, ) -> Option<(Placement<S, DescriptorScalarMoveUnion<S>>, u64)>
Source§impl<S> Move<S> for DescriptorScalarMoveUnion<S>
impl<S> Move<S> for DescriptorScalarMoveUnion<S>
fn is_doable<D: Director<S>>(&self, score_director: &D) -> bool
fn do_move<D: Director<S>>(&self, score_director: &mut D)
fn descriptor_index(&self) -> usize
fn entity_indices(&self) -> &[usize]
fn variable_name(&self) -> &str
fn tabu_signature<D: Director<S>>( &self, score_director: &D, ) -> MoveTabuSignature
fn requires_hard_improvement(&self) -> bool
fn for_each_affected_entity( &self, visitor: &mut dyn FnMut(MoveAffectedEntity<'_>), )
Source§impl<S> MoveSelector<S, DescriptorScalarMoveUnion<S>> for DescriptorChangeMoveSelector<S>
impl<S> MoveSelector<S, DescriptorScalarMoveUnion<S>> for DescriptorChangeMoveSelector<S>
type Cursor<'a> = ArenaMoveCursor<S, DescriptorScalarMoveUnion<S>> where Self: 'a
fn open_cursor<'a, D: Director<S>>( &'a self, score_director: &D, ) -> Self::Cursor<'a>
fn size<D: Director<S>>(&self, score_director: &D) -> usize
fn iter_moves<'a, D: Director<S>>( &'a self, score_director: &D, ) -> MoveSelectorIter<S, M, Self::Cursor<'a>> ⓘ
fn append_moves<D: Director<S>>( &self, score_director: &D, arena: &mut MoveArena<M>, )
fn is_never_ending(&self) -> bool
Source§impl<S> MoveSelector<S, DescriptorScalarMoveUnion<S>> for DescriptorLeafSelector<S>
impl<S> MoveSelector<S, DescriptorScalarMoveUnion<S>> for DescriptorLeafSelector<S>
type Cursor<'a> = ArenaMoveCursor<S, DescriptorScalarMoveUnion<S>> where Self: 'a
fn open_cursor<'a, D: Director<S>>( &'a self, score_director: &D, ) -> Self::Cursor<'a>
fn size<D: Director<S>>(&self, score_director: &D) -> usize
fn iter_moves<'a, D: Director<S>>( &'a self, score_director: &D, ) -> MoveSelectorIter<S, M, Self::Cursor<'a>> ⓘ
fn append_moves<D: Director<S>>( &self, score_director: &D, arena: &mut MoveArena<M>, )
fn is_never_ending(&self) -> bool
Source§impl<S> MoveSelector<S, DescriptorScalarMoveUnion<S>> for DescriptorSelectorNode<S>
impl<S> MoveSelector<S, DescriptorScalarMoveUnion<S>> for DescriptorSelectorNode<S>
type Cursor<'a> = DescriptorSelectorCursor<S> where Self: 'a
fn open_cursor<'a, D: Director<S>>( &'a self, score_director: &D, ) -> Self::Cursor<'a>
fn size<D: Director<S>>(&self, score_director: &D) -> usize
fn iter_moves<'a, D: Director<S>>( &'a self, score_director: &D, ) -> MoveSelectorIter<S, M, Self::Cursor<'a>> ⓘ
fn append_moves<D: Director<S>>( &self, score_director: &D, arena: &mut MoveArena<M>, )
fn is_never_ending(&self) -> bool
Source§impl<S> MoveSelector<S, DescriptorScalarMoveUnion<S>> for DescriptorSwapMoveSelector<S>
impl<S> MoveSelector<S, DescriptorScalarMoveUnion<S>> for DescriptorSwapMoveSelector<S>
type Cursor<'a> = ArenaMoveCursor<S, DescriptorScalarMoveUnion<S>> where Self: 'a
fn open_cursor<'a, D: Director<S>>( &'a self, score_director: &D, ) -> Self::Cursor<'a>
fn size<D: Director<S>>(&self, score_director: &D) -> usize
fn iter_moves<'a, D: Director<S>>( &'a self, score_director: &D, ) -> MoveSelectorIter<S, M, Self::Cursor<'a>> ⓘ
fn append_moves<D: Director<S>>( &self, score_director: &D, arena: &mut MoveArena<M>, )
fn is_never_ending(&self) -> bool
Auto Trait Implementations§
impl<S> Freeze for DescriptorScalarMoveUnion<S>
impl<S> !RefUnwindSafe for DescriptorScalarMoveUnion<S>
impl<S> Send for DescriptorScalarMoveUnion<S>
impl<S> Sync for DescriptorScalarMoveUnion<S>
impl<S> Unpin for DescriptorScalarMoveUnion<S>
impl<S> UnsafeUnpin for DescriptorScalarMoveUnion<S>
impl<S> !UnwindSafe for DescriptorScalarMoveUnion<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more