SolverManager

Struct SolverManager 

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pub struct SolverManager<S: PlanningSolution, ProblemId: Eq + Hash + Clone> { /* private fields */ }
Expand description

Manages multiple concurrent solves for planning problems.

Each solve is identified by a unique ProblemId that allows tracking and managing individual solves independently.

§Example

let service = Arc::new(HttpSolverService::new("http://localhost:8080"));
let mut manager = SolverManager::<Timetable, String>::new(service)
    .with_termination(TerminationConfig::new().with_spent_limit("PT5M"));

manager.solve("problem-1".to_string(), problem1)?;
manager.solve("problem-2".to_string(), problem2)?;

// Check solutions later
if let Some(solution) = manager.get_best_solution(&"problem-1".to_string())? {
    println!("Best score: {:?}", solution.score());
}

manager.terminate_all();

Implementations§

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impl<S, I> SolverManager<S, I>
where S: PlanningSolution + Clone, I: Eq + Hash + Clone,

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pub fn new(service: Arc<dyn SolverService>) -> Self

Creates a new SolverManager with the given solver service.

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pub fn with_config(self, config: SolverConfig) -> Self

Sets the solver configuration.

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pub fn with_termination(self, termination: TerminationConfig) -> Self

Sets the termination configuration.

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pub fn with_cascading_expression( self, class_name: impl Into<String>, field_name: impl Into<String>, expression: Expression, ) -> Self

Registers a cascading update expression for a shadow variable.

This expression will be compiled to WASM and called by the solver when the shadow variable needs to be recomputed.

§Arguments
  • class_name - The entity class name (e.g., “Visit”)
  • field_name - The field with the cascading update shadow variable
  • expression - The expression to compute the shadow value
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pub fn solve(&mut self, id: I, problem: S) -> SolverForgeResult<()>

Starts solving a problem with the given ID.

Returns an error if a solve with this ID is already in progress.

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pub fn get_best_solution(&self, id: &I) -> SolverForgeResult<Option<S>>

Gets the best solution for a problem, if available.

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pub fn terminate(&mut self, id: &I) -> SolverForgeResult<()>

Terminates a solve early.

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pub fn terminate_all(&mut self)

Terminates all active solves.

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pub fn is_solving(&self, id: &I) -> bool

Checks if a solve is currently in progress for the given ID.

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pub fn active_solve_count(&self) -> usize

Gets the number of active solves.

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pub fn cleanup_completed(&mut self) -> SolverForgeResult<()>

Removes completed solves from tracking.

Auto Trait Implementations§

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impl<S, ProblemId> Freeze for SolverManager<S, ProblemId>

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impl<S, ProblemId> !RefUnwindSafe for SolverManager<S, ProblemId>

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impl<S, ProblemId> Send for SolverManager<S, ProblemId>
where ProblemId: Send,

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impl<S, ProblemId> Sync for SolverManager<S, ProblemId>
where ProblemId: Sync,

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impl<S, ProblemId> Unpin for SolverManager<S, ProblemId>
where ProblemId: Unpin, S: Unpin,

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impl<S, ProblemId> !UnwindSafe for SolverManager<S, ProblemId>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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type Error = Infallible

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