pub trait Renderer {
// Required methods
fn clear(&mut self, settings: ClearSettings<'_>);
fn draw<S, M>(
&mut self,
shader: &S,
geometry: &Geometry<M>,
settings: PipelineSettings<'_>,
)
where S: Shader + ?Sized,
M: Mesh;
}Required Methods§
fn clear(&mut self, settings: ClearSettings<'_>)
fn draw<S, M>( &mut self, shader: &S, geometry: &Geometry<M>, settings: PipelineSettings<'_>, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.