[−][src]Struct solstice::mesh::IndexedMesh
A mesh with vertex data that is indexed with separate data.
This is useful if you have a number of vertices that you would otherwise have to duplicate because indices are generally smaller than a vertex so duplicating them is more performant.
Implementations
impl<V, I> IndexedMesh<V, I> where
V: Vertex,
I: Index,
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V: Vertex,
I: Index,
pub fn new(
ctx: &mut Context,
vertex_count: usize,
index_count: usize
) -> Result<Self, GraphicsError>
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ctx: &mut Context,
vertex_count: usize,
index_count: usize
) -> Result<Self, GraphicsError>
Construct a mesh with a given number of vertices and indices.
pub fn with_data(
ctx: &mut Context,
vertices: &[V],
indices: &[I]
) -> Result<Self, GraphicsError>
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ctx: &mut Context,
vertices: &[V],
indices: &[I]
) -> Result<Self, GraphicsError>
pub fn with_mesh(
ctx: &mut Context,
mesh: VertexMesh<V>,
index_count: usize
) -> Result<Self, GraphicsError>
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ctx: &mut Context,
mesh: VertexMesh<V>,
index_count: usize
) -> Result<Self, GraphicsError>
Construct an indexed mesh from a non-indexed mesh.
pub fn set_vertices(&self, ctx: &mut Context, vertices: &[V], offset: usize)
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Write new data into a range of the Mesh's vertex data.
pub fn set_indices(&self, ctx: &mut Context, indices: &[I], offset: usize)
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Write new data into a range of the Mesh's vertex data.
pub fn set_draw_range(&mut self, draw_range: Option<Range<usize>>)
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pub fn draw_range(&self) -> Range<usize>
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pub fn set_draw_mode(&mut self, draw_mode: DrawMode)
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Trait Implementations
impl<V: Debug, I: Debug> Debug for IndexedMesh<V, I>
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impl<V: Vertex, I: Index> Mesh for IndexedMesh<V, I>
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fn attachments(&self) -> Vec<AttachedAttributes<'_>>
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fn draw(
&self,
ctx: &mut Context,
draw_range: Range<usize>,
draw_mode: DrawMode,
instance_count: usize
)
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&self,
ctx: &mut Context,
draw_range: Range<usize>,
draw_mode: DrawMode,
instance_count: usize
)
impl<V: Vertex, I: Index, '_> Mesh for &'_ IndexedMesh<V, I>
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fn attachments(&self) -> Vec<AttachedAttributes<'_>>
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fn draw(
&self,
ctx: &mut Context,
draw_range: Range<usize>,
draw_mode: DrawMode,
instance_count: usize
)
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&self,
ctx: &mut Context,
draw_range: Range<usize>,
draw_mode: DrawMode,
instance_count: usize
)
impl<V: Vertex, I: Index> MeshAttacher for IndexedMesh<V, I>
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Auto Trait Implementations
impl<V, I> RefUnwindSafe for IndexedMesh<V, I> where
I: RefUnwindSafe,
V: RefUnwindSafe,
I: RefUnwindSafe,
V: RefUnwindSafe,
impl<V, I> Send for IndexedMesh<V, I> where
I: Send,
V: Send,
I: Send,
V: Send,
impl<V, I> Sync for IndexedMesh<V, I> where
I: Sync,
V: Sync,
I: Sync,
V: Sync,
impl<V, I> Unpin for IndexedMesh<V, I> where
I: Unpin,
V: Unpin,
I: Unpin,
V: Unpin,
impl<V, I> UnwindSafe for IndexedMesh<V, I> where
I: UnwindSafe,
V: UnwindSafe,
I: UnwindSafe,
V: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,