Struct solstice::shader::Attribute [−][src]
pub struct Attribute {
pub name: String,
pub size: i32,
pub atype: AttributeType,
pub location: u32,
}Fields
name: Stringsize: i32atype: AttributeTypelocation: u32Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Attribute
impl Send for Attribute
impl Sync for Attribute
impl Unpin for Attribute
impl UnwindSafe for Attribute
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]pub fn borrow_mut(&mut self) -> &mut T[src]
pub fn borrow_mut(&mut self) -> &mut T[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, [src]type Owned = T
type Owned = TThe resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn to_owned(&self) -> T[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)[src]
pub fn clone_into(&self, target: &mut T)[src]🔬 This is a nightly-only experimental API. (toowned_clone_into)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more