Trait solstice::texture::TextureUpdate [−][src]
pub trait TextureUpdate { fn set_texture_sub_data(
&mut self,
texture_key: TextureKey,
texture: TextureInfo,
texture_type: TextureType,
data: &[u8],
x_offset: u32,
y_offset: u32
); fn set_texture_data(
&mut self,
texture_key: TextureKey,
texture: TextureInfo,
texture_type: TextureType,
data: Option<&[u8]>
); fn set_texture_wrap(
&mut self,
texture_key: TextureKey,
texture_type: TextureType,
wrap: Wrap
); fn set_texture_filter(
&mut self,
texture_key: TextureKey,
texture_type: TextureType,
filter: Filter
); }
Required methods
fn set_texture_sub_data(
&mut self,
texture_key: TextureKey,
texture: TextureInfo,
texture_type: TextureType,
data: &[u8],
x_offset: u32,
y_offset: u32
)
[src]
&mut self,
texture_key: TextureKey,
texture: TextureInfo,
texture_type: TextureType,
data: &[u8],
x_offset: u32,
y_offset: u32
)
fn set_texture_data(
&mut self,
texture_key: TextureKey,
texture: TextureInfo,
texture_type: TextureType,
data: Option<&[u8]>
)
[src]
&mut self,
texture_key: TextureKey,
texture: TextureInfo,
texture_type: TextureType,
data: Option<&[u8]>
)
fn set_texture_wrap(
&mut self,
texture_key: TextureKey,
texture_type: TextureType,
wrap: Wrap
)
[src]
&mut self,
texture_key: TextureKey,
texture_type: TextureType,
wrap: Wrap
)
fn set_texture_filter(
&mut self,
texture_key: TextureKey,
texture_type: TextureType,
filter: Filter
)
[src]
&mut self,
texture_key: TextureKey,
texture_type: TextureType,
filter: Filter
)
Implementors
impl TextureUpdate for Context
[src]
impl TextureUpdate for Context
[src]fn set_texture_sub_data(
&mut self,
texture_key: TextureKey,
texture: TextureInfo,
texture_type: TextureType,
data: &[u8],
x_offset: u32,
y_offset: u32
)
[src]
&mut self,
texture_key: TextureKey,
texture: TextureInfo,
texture_type: TextureType,
data: &[u8],
x_offset: u32,
y_offset: u32
)
fn set_texture_data(
&mut self,
texture_key: TextureKey,
texture: TextureInfo,
texture_type: TextureType,
data: Option<&[u8]>
)
[src]
&mut self,
texture_key: TextureKey,
texture: TextureInfo,
texture_type: TextureType,
data: Option<&[u8]>
)
fn set_texture_wrap(
&mut self,
texture_key: TextureKey,
texture_type: TextureType,
wrap: Wrap
)
[src]
&mut self,
texture_key: TextureKey,
texture_type: TextureType,
wrap: Wrap
)
fn set_texture_filter(
&mut self,
texture_key: TextureKey,
texture_type: TextureType,
filter: Filter
)
[src]
&mut self,
texture_key: TextureKey,
texture_type: TextureType,
filter: Filter
)