Struct solstice_2d::Sphere [−][src]
pub struct Sphere {
pub radius: f32,
pub width_segments: u32,
pub height_segments: u32,
pub phi_start: Rad,
pub phi_length: Rad,
pub theta_start: Rad,
pub theta_length: Rad,
}Fields
radius: f32width_segments: u32height_segments: u32phi_start: Radphi_length: Radtheta_start: Radtheta_length: RadTrait Implementations
impl PartialOrd<Sphere> for Sphere[src]
impl PartialOrd<Sphere> for Sphere[src]impl StructuralPartialEq for Sphere[src]
impl StructuralPartialEq for Sphere[src]Auto Trait Implementations
impl RefUnwindSafe for Sphere
impl RefUnwindSafe for Sphereimpl UnwindSafe for Sphere
impl UnwindSafe for SphereBlanket Implementations
impl<'a, V, T> GeometryKind<'a, V> for T where
T: PartialEq<T> + Into<MeshVariant<'a, V>>,
V: Vertex + 'a, [src]
impl<'a, V, T> GeometryKind<'a, V> for T where
T: PartialEq<T> + Into<MeshVariant<'a, V>>,
V: Vertex + 'a, [src]impl<T> Same<T> for T
impl<T> Same<T> for Ttype Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,