Struct solstice_2d::Graphics [−][src]
pub struct Graphics { /* fields omitted */ }Implementations
impl Graphics[src]
impl Graphics[src]pub fn new(
ctx: &mut Context,
width: f32,
height: f32
) -> Result<Self, GraphicsError>[src]
ctx: &mut Context,
width: f32,
height: f32
) -> Result<Self, GraphicsError>
pub fn lock<'a>(&'a mut self, ctx: &'a mut Context) -> GraphicsLock<'a, '_>[src]
pub fn add_font(&mut self, font_data: FontVec) -> FontId[src]
pub fn set_default_projection_bounds(&mut self, bounds: Option<Rectangle>)[src]
pub fn set_width_height(&mut self, width: f32, height: f32)[src]
pub fn set_viewport(&mut self, viewport: Viewport<i32>)[src]
pub fn set_scissor(&mut self, scissor: Option<Viewport<i32>>)[src]
pub fn process(&mut self, ctx: &mut Context, draw_list: &DrawList<'_>)[src]
Auto Trait Implementations
impl RefUnwindSafe for Graphics
impl RefUnwindSafe for Graphicsimpl UnwindSafe for Graphics
impl UnwindSafe for GraphicsBlanket Implementations
impl<T> Same<T> for T
impl<T> Same<T> for Ttype Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,