Struct solstice_2d::Box [−][src]
pub struct Box {
pub width: f32,
pub height: f32,
pub depth: f32,
pub width_segments: u32,
pub height_segments: u32,
pub depth_segments: u32,
}Fields
width: f32height: f32depth: f32width_segments: u32height_segments: u32depth_segments: u32Implementations
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Box
impl RefUnwindSafe for Boximpl UnwindSafe for Box
impl UnwindSafe for BoxBlanket Implementations
impl<'a, V, T> GeometryKind<'a, V> for T where
T: PartialEq<T> + Into<MeshVariant<'a, V>>,
V: Vertex + 'a, [src]
impl<'a, V, T> GeometryKind<'a, V> for T where
T: PartialEq<T> + Into<MeshVariant<'a, V>>,
V: Vertex + 'a, [src]impl<T> Same<T> for T
impl<T> Same<T> for Ttype Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,