Struct solstice_2d::Graphics [−][src]
pub struct Graphics { /* fields omitted */ }
Implementations
impl Graphics
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impl Graphics
[src]pub fn new(
ctx: &mut Context,
width: f32,
height: f32
) -> Result<Self, GraphicsError>
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ctx: &mut Context,
width: f32,
height: f32
) -> Result<Self, GraphicsError>
pub fn lock<'a>(&'a mut self, ctx: &'a mut Context) -> GraphicsLock<'a, '_>
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pub fn add_font(&mut self, font_data: FontVec) -> FontId
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pub fn set_default_projection_bounds(&mut self, bounds: Option<Rectangle>)
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pub fn set_width_height(&mut self, width: f32, height: f32)
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pub fn set_viewport(&mut self, viewport: Viewport<i32>)
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pub fn set_scissor(&mut self, scissor: Option<Viewport<i32>>)
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pub fn process(&mut self, ctx: &mut Context, draw_list: &DrawList<'_>)
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Auto Trait Implementations
impl RefUnwindSafe for Graphics
impl RefUnwindSafe for Graphics
impl UnwindSafe for Graphics
impl UnwindSafe for Graphics
Blanket Implementations
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,