Struct solstice_2d::Transform3D
source · [−]pub struct Transform3D { /* private fields */ }Implementations
sourceimpl Transform3D
impl Transform3D
pub fn translation(x: f32, y: f32, z: f32) -> Self
pub fn rotation<R, P, Y>(roll: R, pitch: P, yaw: Y) -> Selfwhere
R: Into<Rad>,
P: Into<Rad>,
Y: Into<Rad>,
pub fn scale(x: f32, y: f32, z: f32) -> Self
pub fn lerp_slerp(&self, other: &Self, t: f32) -> Self
pub fn transform_point(&self, x: f32, y: f32, z: f32) -> [f32; 3]
pub fn inverse_transform_point(&self, x: f32, y: f32, z: f32) -> [f32; 3]
pub fn look_at(x: f32, y: f32, z: f32) -> Self
Trait Implementations
sourceimpl Clone for Transform3D
impl Clone for Transform3D
sourcefn clone(&self) -> Transform3D
fn clone(&self) -> Transform3D
Returns a copy of the value. Read more
1.0.0 · sourceconst fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresourceimpl Debug for Transform3D
impl Debug for Transform3D
sourceimpl Default for Transform3D
impl Default for Transform3D
sourceimpl From<&Transform3D> for ColumnMatrix4<f32>
impl From<&Transform3D> for ColumnMatrix4<f32>
sourcefn from(inner: &Transform3D) -> Self
fn from(inner: &Transform3D) -> Self
Converts to this type from the input type.
sourceimpl From<Transform2D> for Transform3D
impl From<Transform2D> for Transform3D
sourcefn from(t: Transform2D) -> Self
fn from(t: Transform2D) -> Self
Converts to this type from the input type.
sourceimpl From<Transform3D> for ColumnMatrix4<f32>
impl From<Transform3D> for ColumnMatrix4<f32>
sourcefn from(inner: Transform3D) -> Self
fn from(inner: Transform3D) -> Self
Converts to this type from the input type.
sourceimpl Mul<Transform3D> for Transform3D
impl Mul<Transform3D> for Transform3D
sourceimpl MulAssign<Transform3D> for Transform3D
impl MulAssign<Transform3D> for Transform3D
sourcefn mul_assign(&mut self, rhs: Self)
fn mul_assign(&mut self, rhs: Self)
Performs the
*= operation. Read moresourceimpl PartialEq<Transform3D> for Transform3D
impl PartialEq<Transform3D> for Transform3D
sourcefn eq(&self, other: &Transform3D) -> bool
fn eq(&self, other: &Transform3D) -> bool
impl Copy for Transform3D
impl StructuralPartialEq for Transform3D
Auto Trait Implementations
impl RefUnwindSafe for Transform3D
impl Send for Transform3D
impl Sync for Transform3D
impl Unpin for Transform3D
impl UnwindSafe for Transform3D
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read morefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.