Struct solstice_2d::LineWorkspace
source · [−]pub struct LineWorkspace { /* private fields */ }Implementations
sourceimpl LineWorkspace
impl LineWorkspace
pub fn new(ctx: &mut Context) -> Result<Self, GraphicsError>
pub fn with_capacity(
ctx: &mut Context,
capacity: usize
) -> Result<Self, GraphicsError>
pub fn can_buffer(&self, verts: &[LineVertex]) -> bool
pub fn add_points(&mut self, verts: &[LineVertex])
pub fn shader(&self) -> &Shader
pub fn inner(&self) -> Geometry<MultiMesh<'_>>
pub fn geometry(&mut self, ctx: &mut Context) -> Geometry<MultiMesh<'_>>
Auto Trait Implementations
impl RefUnwindSafe for LineWorkspace
impl Send for LineWorkspace
impl Sync for LineWorkspace
impl Unpin for LineWorkspace
impl UnwindSafe for LineWorkspace
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read morefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.