Struct solstice_2d::GraphicsLock [−][src]
pub struct GraphicsLock<'a, 'b> { /* fields omitted */ }Implementations
Methods from Deref<Target = DrawList<'b>>
pub fn print<T>(
&mut self,
text: T,
font_id: FontId,
scale: f32,
bounds: Rectangle
) where
T: Into<Cow<'a, str>>,
pub fn print_with_layout<T>(
&mut self,
text: T,
font_id: FontId,
scale: f32,
bounds: Rectangle,
layout: PrintLayout
) where
T: Into<Cow<'a, str>>,
Trait Implementations
Auto Trait Implementations
impl<'a, 'b> RefUnwindSafe for GraphicsLock<'a, 'b>
impl<'a, 'b> Send for GraphicsLock<'a, 'b>
impl<'a, 'b> Sync for GraphicsLock<'a, 'b>
impl<'a, 'b> Unpin for GraphicsLock<'a, 'b>
impl<'a, 'b> !UnwindSafe for GraphicsLock<'a, 'b>
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self is actually part of its subset T (and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self to the equivalent element of its superset.
