Enum solstice_2d::Command [−][src]
pub enum Command<'a> {
Draw(DrawState<GeometryVariants<'a>>),
Print(DrawState<PrintState<'a>>),
Line(DrawState<LineState<'a>>),
Clear(Color, Option<Canvas>),
}Variants
Draw(DrawState<GeometryVariants<'a>>)
Tuple Fields
0: DrawState<GeometryVariants<'a>>Print(DrawState<PrintState<'a>>)
Tuple Fields
0: DrawState<PrintState<'a>>Line(DrawState<LineState<'a>>)
Clear(Color, Option<Canvas>)
Trait Implementations
Auto Trait Implementations
impl<'a> RefUnwindSafe for Command<'a>
impl<'a> UnwindSafe for Command<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self is actually part of its subset T (and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self to the equivalent element of its superset.
