Struct solstice_2d::Geometry [−][src]
pub struct Geometry<'a, V, I = u32> { /* fields omitted */ }
Implementations
Trait Implementations
Performs the conversion.
Performs the conversion.
Auto Trait Implementations
impl<'a, V, I> RefUnwindSafe for Geometry<'a, V, I> where
I: RefUnwindSafe,
V: RefUnwindSafe, impl<'a, V, I> UnwindSafe for Geometry<'a, V, I> where
I: RefUnwindSafe + UnwindSafe,
V: RefUnwindSafe + UnwindSafe, Blanket Implementations
Mutably borrows from an owned value. Read more
type Output = T
type Output = TShould always be Self
The inverse inclusion map: attempts to construct self from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> boolChecks if self is actually part of its subset T (and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SSUse with care! Same as self.to_subset but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SPThe inclusion map: converts self to the equivalent element of its superset.
pub fn vzip(self) -> Vimpl<'a, V, T> GeometryKind<'a, V> for T where
T: PartialEq<T> + Into<MeshVariant<'a, V>>,
V: Vertex, [src]