Struct soloud::Handle [−][src]
pub struct Handle(_);
A wrapper around the raw handle of the audio object which can be used to adjust the parameters of the sound while it’s playing
Implementations
Trait Implementations
impl StructuralEq for Handle
[src]
impl StructuralEq for Handle
[src]impl StructuralPartialEq for Handle
[src]
impl StructuralPartialEq for Handle
[src]Auto Trait Implementations
impl RefUnwindSafe for Handle
impl RefUnwindSafe for Handle
impl UnwindSafe for Handle
impl UnwindSafe for Handle