Struct soloud::Handle[][src]

pub struct Handle(_);

A wrapper around the raw handle of the audio object which can be used to adjust the parameters of the sound while it’s playing

Implementations

impl Handle[src]

pub const PRIMARY: Self[src]

Primary bus

pub unsafe fn from_raw(raw: u32) -> Self[src]

Create a handle from a raw value

Safety

The value must be a valid handle

pub fn raw(&self) -> u32[src]

Retrieve the raw value of the handle

Trait Implementations

impl Clone for Handle[src]

impl Copy for Handle[src]

impl Debug for Handle[src]

impl Eq for Handle[src]

impl Hash for Handle[src]

impl PartialEq<Handle> for Handle[src]

impl StructuralEq for Handle[src]

impl StructuralPartialEq for Handle[src]

Auto Trait Implementations

impl RefUnwindSafe for Handle

impl Send for Handle

impl Sync for Handle

impl Unpin for Handle

impl UnwindSafe for Handle

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.