pub struct FrameState<'a> {
pub stack: &'a [EvmWord],
pub memory: Option<Bytes>,
}Expand description
What a frame’s arguments are read from: the stack at its entry point, and the memory a pointer among them refers into.
Fields§
§stack: &'a [EvmWord]The stack at the entry step, bottom first.
memory: Option<Bytes>Memory at the entry step, when the backend captured it.
Trait Implementations§
Source§impl<'a> Clone for FrameState<'a>
impl<'a> Clone for FrameState<'a>
Source§impl<'a> Debug for FrameState<'a>
impl<'a> Debug for FrameState<'a>
Auto Trait Implementations§
impl<'a> !Freeze for FrameState<'a>
impl<'a> RefUnwindSafe for FrameState<'a>
impl<'a> Send for FrameState<'a>
impl<'a> Sync for FrameState<'a>
impl<'a> Unpin for FrameState<'a>
impl<'a> UnsafeUnpin for FrameState<'a>
impl<'a> UnwindSafe for FrameState<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more