pub struct WindowServiceChannels {
pub verified_receiver: Receiver<Vec<(Payload, bool)>>,
pub retransmit_sender: EvictingSender<Vec<Payload>>,
pub completed_data_sets_sender: Option<CompletedDataSetsSender>,
pub duplicate_slots_sender: Sender<Slot>,
pub repair_service_channels: RepairServiceChannels,
}
Fields§
§verified_receiver: Receiver<Vec<(Payload, bool)>>
§retransmit_sender: EvictingSender<Vec<Payload>>
§completed_data_sets_sender: Option<CompletedDataSetsSender>
§duplicate_slots_sender: Sender<Slot>
§repair_service_channels: RepairServiceChannels
Implementations§
Source§impl WindowServiceChannels
impl WindowServiceChannels
pub fn new( verified_receiver: Receiver<Vec<(Payload, bool)>>, retransmit_sender: EvictingSender<Vec<Payload>>, completed_data_sets_sender: Option<CompletedDataSetsSender>, duplicate_slots_sender: Sender<Slot>, repair_service_channels: RepairServiceChannels, ) -> Self
Auto Trait Implementations§
impl Freeze for WindowServiceChannels
impl RefUnwindSafe for WindowServiceChannels
impl Send for WindowServiceChannels
impl Sync for WindowServiceChannels
impl Unpin for WindowServiceChannels
impl UnwindSafe for WindowServiceChannels
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