#[repr(C)]pub struct Model {
pub transform: Matrix,
pub meshCount: c_int,
pub materialCount: c_int,
pub meshes: *mut Mesh,
pub materials: *mut Material,
pub meshMaterial: *mut c_int,
pub skeleton: ModelSkeleton,
pub currentPose: ModelAnimPose,
pub boneMatrices: *mut Matrix,
}Fields§
§transform: Matrix§meshCount: c_int§materialCount: c_int§meshes: *mut Mesh§materials: *mut Material§meshMaterial: *mut c_int§skeleton: ModelSkeleton§currentPose: ModelAnimPose§boneMatrices: *mut MatrixTrait Implementations§
Auto Trait Implementations§
impl Freeze for Model
impl RefUnwindSafe for Model
impl !Send for Model
impl !Sync for Model
impl Unpin for Model
impl UnsafeUnpin for Model
impl UnwindSafe for Model
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more