pub struct WriterSettings {
pub file_format: FileFormat,
pub print_visible_floor: bool,
pub rle_encode: bool,
pub wrap_savegame_lines_at: u8,
}Expand description
Settings for FileFormat writer.
Fields§
§file_format: FileFormat§print_visible_floor: boolDepending on this, printed game boards will use - (dash) to represent empty floors. This
is arguably more visible than default (space).
This is most helpful for debugging sessions, otherwise really makes no difference.
Textual representation of Hexoban boards is highly sensitive to whitespace. For that reason
this option is always ignored for Hexoban boards. When writing Hexoban boards, they always
behave as if this option was true.
rle_encode: boolSome file formats support RLE compressed game boards and saved games. Where applicable, use
true to produce this kind of output.
wrap_savegame_lines_at: u8Trait Implementations§
Source§impl Clone for WriterSettings
impl Clone for WriterSettings
impl Copy for WriterSettings
Source§impl Debug for WriterSettings
impl Debug for WriterSettings
Source§impl Default for WriterSettings
impl Default for WriterSettings
Source§impl<'de> Deserialize<'de> for WriterSettingswhere
WriterSettings: Default,
impl<'de> Deserialize<'de> for WriterSettingswhere
WriterSettings: Default,
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for WriterSettings
Source§impl Hash for WriterSettings
impl Hash for WriterSettings
Source§impl PartialEq for WriterSettings
impl PartialEq for WriterSettings
Source§impl Serialize for WriterSettings
impl Serialize for WriterSettings
impl StructuralPartialEq for WriterSettings
Auto Trait Implementations§
impl Freeze for WriterSettings
impl RefUnwindSafe for WriterSettings
impl Send for WriterSettings
impl Sync for WriterSettings
impl Unpin for WriterSettings
impl UnsafeUnpin for WriterSettings
impl UnwindSafe for WriterSettings
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