pub struct Texture {
pub bytes: Vec<u8>,
pub width: u32,
pub height: u32,
pub format: TextureFormat,
}
Fields§
§bytes: Vec<u8>
§width: u32
§height: u32
§format: TextureFormat
Implementations§
Auto Trait Implementations§
impl Freeze for Texture
impl RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnwindSafe for Texture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more