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SpilloverManager

Struct SpilloverManager 

Source
pub struct SpilloverManager { /* private fields */ }
Expand description

Async spillover manager for write buffers

§Problem Addressed

Current WriteBufferManager blocks writes when hard limit is exceeded. This causes latency spikes for foreground operations.

§Solution

Add async spillover to secondary storage (disk) before blocking:

  1. When soft limit exceeded → trigger async flush to SSTable
  2. When 90% limit exceeded → trigger spillover to temp file
  3. Only block at 100% when spillover buffer is also full

§Architecture

Memtable (hot data)
    │
    ├── Soft limit (80%) → Async SSTable flush
    │
    ├── Spillover limit (90%) → Async temp file write
    │
    └── Hard limit (100%) → Block (last resort)

Spillover files are replayed into new SSTables during quiet periods.

Implementations§

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impl SpilloverManager

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pub fn new( write_buffer: Arc<WriteBufferManager>, spillover_capacity: u64, ) -> (Self, Receiver<SpilloverRequest>)

Create a new spillover manager

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pub fn should_spillover(&self) -> bool

Check if spillover should be triggered

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pub fn is_spillover_full(&self) -> bool

Check if spillover buffer is full

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pub fn reserve_memory( &self, bytes: u64, data: Vec<(Vec<u8>, Vec<u8>)>, ) -> Result<bool, SpilloverRequest>

Reserve memory with spillover fallback

Returns:

  • Ok(false) - Memory reserved, no action needed
  • Ok(true) - Memory reserved, flush should be triggered
  • Err(SpilloverRequest) - Caller should spill this data before proceeding
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pub fn release_spillover(&self, bytes: u64)

Release spillover capacity after recovery

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pub fn is_spillover_active(&self) -> bool

Check if spillover is active

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pub fn spillover_usage(&self) -> u64

Get spillover usage

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pub fn spillover_capacity(&self) -> u64

Get spillover capacity

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pub fn stats(&self) -> &SpilloverStats

Get statistics

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