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ReleaseDownload

Struct ReleaseDownload 

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pub struct ReleaseDownload<P: Platform> { /* private fields */ }

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impl<P: Platform> ReleaseDownload<P>

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pub fn new(project: impl Into<String>) -> Self

Creates a new ReleaseDownload configured for the given project with sensible defaults.

The returned builder is initialized with:

  • tag = None
  • a default Filter
  • no explicit output path
  • overwrite = OverwriteMode::Prompt
  • extraction disabled
  • no extraction path
  • no progress callback
§Examples
use soar_dl::release::ReleaseDownload;
use soar_dl::github::Github;

let dl = ReleaseDownload::<Github>::new("owner/repo");
// You can then chain further configuration:
// let dl = dl.tag("v1.2.3").output("downloads/").extract(true);
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pub fn tag(self, tag: impl Into<String>) -> Self

Sets the release tag to target when selecting a release.

The provided tag will be used by execute to find a release with a matching tag. Returns the updated builder to allow method chaining.

§Examples
use soar_dl::release::ReleaseDownload;
use soar_dl::github::Github;

let builder = ReleaseDownload::<Github>::new("owner/repo").tag("v1.2.3");
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pub fn filter(self, filter: Filter) -> Self

Sets the asset filter used to select which release assets will be downloaded.

The provided filter will be used to match asset names when executing the download.

§Examples
use soar_dl::release::ReleaseDownload;
use soar_dl::filter::Filter;
use soar_dl::github::Github;

let _rd = ReleaseDownload::<Github>::new("owner/repo").filter(Filter::default());
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pub fn output(self, path: impl Into<String>) -> Self

Sets the base output path for downloaded assets.

The provided path will be used as the destination directory or base file path when downloads are written.

§Returns

The modified ReleaseDownload builder with the output path set.

§Examples
use soar_dl::release::ReleaseDownload;
use soar_dl::github::Github;

let dl = ReleaseDownload::<Github>::new("owner/repo").output("downloads");
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pub fn overwrite(self, mode: OverwriteMode) -> Self

Set the overwrite behavior for downloaded files.

mode determines how existing files are handled when downloading (for example, overwrite, skip, or prompt).

§Examples
use soar_dl::release::ReleaseDownload;
use soar_dl::types::OverwriteMode;
use soar_dl::github::Github;

let dl = ReleaseDownload::<Github>::new("owner/repo").overwrite(OverwriteMode::Force);
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pub fn extract(self, extract: bool) -> Self

Enables or disables extraction of downloaded assets.

When set to true, assets that are archives will be extracted after they are downloaded.

§Examples
use soar_dl::release::ReleaseDownload;
use soar_dl::github::Github;

let rd = ReleaseDownload::<Github>::new("owner/repo").extract(true);
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pub fn extract_to(self, path: impl Into<PathBuf>) -> Self

Sets the destination directory where downloaded archives will be extracted.

§Arguments
  • path - Destination path to extract downloaded assets into.
§Examples
use soar_dl::release::ReleaseDownload;
use soar_dl::github::Github;

let rd = ReleaseDownload::<Github>::new("owner/repo").extract_to("out/artifacts");
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pub fn progress<F>(self, f: F) -> Self
where F: Fn(Progress) + Send + Sync + 'static,

Registers a callback that will be invoked with progress updates for each download.

The provided callback is stored and called with Progress events as assets are downloaded.

§Examples
use std::sync::Arc;
use soar_dl::release::ReleaseDownload;
use soar_dl::types::Progress;
use soar_dl::github::Github;

let _rd = ReleaseDownload::<Github>::new("owner/repo")
    .progress(|progress: Progress| {
        // handle progress (e.g., log or update UI)
        println!("{:?}", progress);
    });
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pub fn execute(self) -> Result<Vec<PathBuf>, DownloadError>

Downloads matched assets for a project’s release and returns their local file paths.

Selects a release by the configured tag if provided; otherwise prefers the first non-prerelease release or falls back to the first release.

Filters the release’s assets using the configured Filter, downloads each matching asset with the configured output, overwrite, and extraction options, and returns a vector of the resulting local PathBufs.

Returns an error if no release is found or if no assets match the filter.

§Returns

A Vec<PathBuf> containing the local paths of the downloaded assets on success, or a DownloadError on failure.

§Examples
use std::path::PathBuf;
use soar_dl::release::ReleaseDownload;
use soar_dl::github::Github;
use soar_dl::filter::Filter;

let paths: Vec<PathBuf> = ReleaseDownload::<Github>::new("owner/repo")
    .tag("v1.0")
    .filter(Filter::default())
    .output("downloads")
    .execute()
    .unwrap();

assert!(!paths.is_empty());

Auto Trait Implementations§

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impl<P> Freeze for ReleaseDownload<P>

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impl<P> !RefUnwindSafe for ReleaseDownload<P>

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impl<P> Send for ReleaseDownload<P>
where P: Send,

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impl<P> Sync for ReleaseDownload<P>
where P: Sync,

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impl<P> Unpin for ReleaseDownload<P>
where P: Unpin,

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impl<P> UnsafeUnpin for ReleaseDownload<P>

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impl<P> !UnwindSafe for ReleaseDownload<P>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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type Output = T

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