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DbConnection

Struct DbConnection 

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pub struct DbConnection { /* private fields */ }
Expand description

Database connection wrapper with migration support.

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impl DbConnection

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pub fn open<P: AsRef<Path>>( path: P, db_type: DbType, ) -> Result<Self, ConnectionError>

Opens a database connection and runs migrations.

§Arguments
  • path - Path to the SQLite database file
  • db_type - Type of database for selecting correct migrations
§Errors

Returns an error if the connection fails or migrations fail.

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pub fn open_without_migrations<P: AsRef<Path>>( path: P, ) -> Result<Self, ConnectionError>

Opens a database connection without running migrations.

Use this when you know the database is already migrated.

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pub fn open_metadata<P: AsRef<Path>>(path: P) -> Result<Self, ConnectionError>

Opens a metadata database and migrates JSON text columns to JSONB.

This is used for metadata databases that are generated externally (e.g., by rusqlite) and may contain JSON stored as text instead of JSONB binary format.

Does NOT run schema migrations since the schema is managed externally.

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pub fn conn(&mut self) -> &mut SqliteConnection

Gets a mutable reference to the underlying connection.

Methods from Deref<Target = SqliteConnection>§

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pub fn immediate_transaction<T, E, F>(&mut self, f: F) -> Result<T, E>
where F: FnOnce(&mut SqliteConnection) -> Result<T, E>, E: From<Error>,

Run a transaction with BEGIN IMMEDIATE

This method will return an error if a transaction is already open.

§Example
conn.immediate_transaction(|conn| {
    // Do stuff in a transaction
    Ok(())
})
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pub fn exclusive_transaction<T, E, F>(&mut self, f: F) -> Result<T, E>
where F: FnOnce(&mut SqliteConnection) -> Result<T, E>, E: From<Error>,

Run a transaction with BEGIN EXCLUSIVE

This method will return an error if a transaction is already open.

§Example
conn.exclusive_transaction(|conn| {
    // Do stuff in a transaction
    Ok(())
})
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pub fn register_collation<F>( &mut self, collation_name: &str, collation: F, ) -> Result<(), Error>
where F: Fn(&str, &str) -> Ordering + Send + 'static + UnwindSafe,

Register a collation function.

collation must always return the same answer given the same inputs. If collation panics and unwinds the stack, the process is aborted, since it is used across a C FFI boundary, which cannot be unwound across and there is no way to signal failures via the SQLite interface in this case..

If the name is already registered it will be overwritten.

This method will return an error if registering the function fails, either due to an out-of-memory situation or because a collation with that name already exists and is currently being used in parallel by a query.

The collation needs to be specified when creating a table: CREATE TABLE my_table ( str TEXT COLLATE MY_COLLATION ), where MY_COLLATION corresponds to name passed as collation_name.

§Example
// sqlite NOCASE only works for ASCII characters,
// this collation allows handling UTF-8 (barring locale differences)
conn.register_collation("RUSTNOCASE", |rhs, lhs| {
    rhs.to_lowercase().cmp(&lhs.to_lowercase())
})
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pub fn serialize_database_to_buffer(&mut self) -> SerializedDatabase

Serialize the current SQLite database into a byte buffer.

The serialized data is identical to the data that would be written to disk if the database was saved in a file.

§Returns

This function returns a byte slice representing the serialized database.

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pub fn deserialize_readonly_database_from_buffer( &mut self, data: &[u8], ) -> Result<(), Error>

Deserialize an SQLite database from a byte buffer.

This function takes a byte slice and attempts to deserialize it into a SQLite database. If successful, the database is loaded into the connection. If the deserialization fails, an error is returned.

The database is opened in READONLY mode.

§Example
let connection = &mut SqliteConnection::establish(":memory:").unwrap();

sql_query("CREATE TABLE users (id INTEGER PRIMARY KEY, name TEXT, email TEXT)")
    .execute(connection).unwrap();
sql_query("INSERT INTO users (name, email) VALUES ('John Doe', 'john.doe@example.com'), ('Jane Doe', 'jane.doe@example.com')")
    .execute(connection).unwrap();

// Serialize the database to a byte vector
let serialized_db: SerializedDatabase = connection.serialize_database_to_buffer();

// Create a new in-memory SQLite database
let connection = &mut SqliteConnection::establish(":memory:").unwrap();

// Deserialize the byte vector into the new database
connection.deserialize_readonly_database_from_buffer(serialized_db.as_slice()).unwrap();

Trait Implementations§

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impl Deref for DbConnection

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type Target = SqliteConnection

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for DbConnection

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.

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impl<T> AggregateExpressionMethods for T

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fn aggregate_distinct(self) -> Self::Output
where Self: DistinctDsl,

DISTINCT modifier for aggregate functions Read more
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fn aggregate_all(self) -> Self::Output
where Self: AllDsl,

ALL modifier for aggregate functions Read more
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fn aggregate_filter<P>(self, f: P) -> Self::Output
where P: AsExpression<Bool>, Self: FilterDsl<<P as AsExpression<Bool>>::Expression>,

Add an aggregate function filter Read more
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fn aggregate_order<O>(self, o: O) -> Self::Output
where Self: OrderAggregateDsl<O>,

Add an aggregate function order Read more
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn into_any(self: Box<T>) -> Box<dyn Any>

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Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

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fn into_sql<T>(self) -> Self::Expression

Convert self to an expression for Diesel’s query builder. Read more
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fn as_sql<'a, T>(&'a self) -> <&'a Self as AsExpression<T>>::Expression
where &'a Self: AsExpression<T>, T: SqlType + TypedExpressionType,

Convert &self to an expression for Diesel’s query builder. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
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fn window_filter<P>(self, f: P) -> Self::Output
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fn partition_by<E>(self, expr: E) -> Self::Output
where Self: PartitionByDsl<E>,

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where Self: OrderWindowDsl<E>,

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where Self: FrameDsl<E>,

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