pub struct TextureViewDescriptor<'a> {
pub label: Option<&'a str>,
pub format: Option<TextureFormat>,
pub dimension: Option<TextureViewDimension>,
pub aspect: TextureAspect,
pub base_mip_level: u32,
pub mip_level_count: Option<NonZero<u32>>,
pub base_array_layer: u32,
pub array_layer_count: Option<NonZero<u32>>,
}
Expand description
Describes a TextureView
.
Fields§
§label: Option<&'a str>
Debug label of the texture view. This will show up in graphics debuggers for easy identification.
format: Option<TextureFormat>
Format of the texture view. At this time, it must be the same as the underlying format of the texture.
dimension: Option<TextureViewDimension>
The dimension of the texture view. For 1D textures, this must be 1D
. For 2D textures it must be one of
D2
, D2Array
, Cube
, and CubeArray
. For 3D textures it must be 3D
aspect: TextureAspect
Aspect of the texture. Color textures must be TextureAspect::All
.
base_mip_level: u32
Base mip level.
mip_level_count: Option<NonZero<u32>>
Mip level count.
If Some(count)
, base_mip_level + count
must be less or equal to underlying texture mip count.
If None
, considered to include the rest of the mipmap levels, but at least 1 in total.
base_array_layer: u32
Base array layer.
array_layer_count: Option<NonZero<u32>>
Layer count.
If Some(count)
, base_array_layer + count
must be less or equal to the underlying array count.
If None
, considered to include the rest of the array layers, but at least 1 in total.
Trait Implementations§
Source§impl<'a> Clone for TextureViewDescriptor<'a>
impl<'a> Clone for TextureViewDescriptor<'a>
Source§fn clone(&self) -> TextureViewDescriptor<'a>
fn clone(&self) -> TextureViewDescriptor<'a>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<'a> Debug for TextureViewDescriptor<'a>
impl<'a> Debug for TextureViewDescriptor<'a>
Source§impl<'a> Default for TextureViewDescriptor<'a>
impl<'a> Default for TextureViewDescriptor<'a>
Source§fn default() -> TextureViewDescriptor<'a>
fn default() -> TextureViewDescriptor<'a>
Source§impl<'a> PartialEq for TextureViewDescriptor<'a>
impl<'a> PartialEq for TextureViewDescriptor<'a>
impl<'a> StructuralPartialEq for TextureViewDescriptor<'a>
Auto Trait Implementations§
impl<'a> Freeze for TextureViewDescriptor<'a>
impl<'a> RefUnwindSafe for TextureViewDescriptor<'a>
impl<'a> Send for TextureViewDescriptor<'a>
impl<'a> Sync for TextureViewDescriptor<'a>
impl<'a> Unpin for TextureViewDescriptor<'a>
impl<'a> UnwindSafe for TextureViewDescriptor<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian()
.