pub struct Menu<MenuId, MenuItemId>{
pub id: MenuId,
pub label: String,
pub icon: Option<Icon>,
pub items: Vec<MenuItem<MenuId, MenuItemId>>,
}Expand description
A top-level menu in the header (e.g. “File”, “View”).
Fields§
§id: MenuIdApplication-defined identity of this menu.
label: StringVisible label (e.g. “File”, “View”).
icon: Option<Icon>Optional icon shown next to the label.
items: Vec<MenuItem<MenuId, MenuItemId>>Items shown in the dropdown when this menu is active.
Trait Implementations§
Auto Trait Implementations§
impl<MenuId, MenuItemId> Freeze for Menu<MenuId, MenuItemId>where
MenuId: Freeze,
impl<MenuId, MenuItemId> RefUnwindSafe for Menu<MenuId, MenuItemId>where
MenuId: RefUnwindSafe,
MenuItemId: RefUnwindSafe,
impl<MenuId, MenuItemId> Send for Menu<MenuId, MenuItemId>
impl<MenuId, MenuItemId> Sync for Menu<MenuId, MenuItemId>
impl<MenuId, MenuItemId> Unpin for Menu<MenuId, MenuItemId>
impl<MenuId, MenuItemId> UnsafeUnpin for Menu<MenuId, MenuItemId>where
MenuId: UnsafeUnpin,
impl<MenuId, MenuItemId> UnwindSafe for Menu<MenuId, MenuItemId>where
MenuId: UnwindSafe,
MenuItemId: UnwindSafe,
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T: Any,
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