pub struct Menu<MenuId, MenuItemId>{
pub id: MenuId,
pub label: String,
pub icon: Option<Icon>,
pub items: Vec<MenuItem<MenuId, MenuItemId>>,
}Expand description
A top-level menu in the header (e.g. “File”, “View”).
Fields§
§id: MenuIdApplication-defined identity of this menu.
label: StringVisible label (e.g. “File”, “View”).
icon: Option<Icon>Optional icon shown next to the label.
items: Vec<MenuItem<MenuId, MenuItemId>>Items shown in the dropdown when this menu is active.
Trait Implementations§
Auto Trait Implementations§
impl<MenuId, MenuItemId> Freeze for Menu<MenuId, MenuItemId>
impl<MenuId, MenuItemId> RefUnwindSafe for Menu<MenuId, MenuItemId>
impl<MenuId, MenuItemId> Send for Menu<MenuId, MenuItemId>
impl<MenuId, MenuItemId> Sync for Menu<MenuId, MenuItemId>
impl<MenuId, MenuItemId> Unpin for Menu<MenuId, MenuItemId>
impl<MenuId, MenuItemId> UnsafeUnpin for Menu<MenuId, MenuItemId>
impl<MenuId, MenuItemId> UnwindSafe for Menu<MenuId, MenuItemId>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more