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Stream

Struct Stream 

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pub struct Stream { /* private fields */ }
Expand description

Time-synchronized PCM stream buffer.

The Stream is responsible for buffering decoded PCM chunks and delivering them to the audio player in a way that remains synchronized with the server’s time. It implements the same synchronization strategy as the original C++ Snapcast client.

§Synchronization Strategy

There are two main modes of synchronization:

  1. Hard Sync: Used when the client is far out of sync (> 50ms) or just starting. In this mode, the stream skips forward in the buffer or inserts silence to reach the desired target time exactly.
  2. Soft Sync: Used for fine-tuning when the drift is small (typically < 10ms). Instead of jumping, the stream subtly adjusts the playback rate (e.g., by 0.05%) by adding or removing single samples at regular intervals. This is inaudible to most listeners.

§Drift Detection

Synchronization is based on “age”, which is the difference between when a sample should have been played (server time) and when it is being played (now).

The stream maintains three DoubleBuffer instances to track drift over different timescales:

  • Mini Buffer (20 samples): Fast reaction to sudden network or system jitter.
  • Short Buffer (100 samples): Used for calculating soft sync rate corrections.
  • Long Buffer (500 samples): Long-term stability tracking and hard sync re-triggering.

The median value of these buffers is used to filter out outliers and ensure stable synchronization even in unstable network conditions.

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impl Stream

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pub fn new(format: SampleFormat) -> Self

Create a new stream for the given sample format.

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pub fn with_encoding(format: SampleFormat, encoding: SampleEncoding) -> Self

Create a new stream for the given sample format and sample encoding.

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pub fn format(&self) -> SampleFormat

Returns the sample format.

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pub fn encoding(&self) -> SampleEncoding

Returns the sample byte encoding.

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pub fn set_buffer_ms(&mut self, ms: i64)

Set the target buffer size in milliseconds.

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pub fn add_chunk(&mut self, chunk: PcmChunk)

Enqueue a decoded PCM chunk.

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pub fn chunk_count(&self) -> usize

Number of queued chunks.

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pub fn clear(&mut self)

Clear all queued chunks and reset sync state.

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pub fn get_player_chunk( &mut self, server_now_usec: i64, output_buffer_dac_time_usec: i64, output: &mut [u8], frames: u32, ) -> bool

Fill output with time-synchronized PCM data. Returns false if no data available.

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pub fn get_silence(&self, output: &mut [u8], frames: u32)

Fill output with silence.

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pub fn get_player_chunk_or_silence( &mut self, server_now_usec: i64, output_buffer_dac_time_usec: i64, output: &mut [u8], frames: u32, ) -> bool

Like get_player_chunk, but fills silence on failure.

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