pub struct Random {
pub state: u32,
}Fields§
§state: u32Implementations§
Source§impl Random
impl Random
pub fn new(seed: u32) -> Self
pub fn next(&mut self)
pub fn in_01<T: Float>(&mut self) -> T
pub fn in_range<T: Float>(&mut self, min: T, max: T) -> T
pub fn probability<T: Float>(&mut self, probability: T) -> bool
pub fn in_sphere<T: Float>(&mut self) -> Vec3<T>
pub fn in_hemisphere<T: Float>(&mut self, normal: Vec3<T>) -> Vec3<T>
pub fn in_disk<T: Float>(&mut self) -> Vec2<T>
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Random
impl<'de> Deserialize<'de> for Random
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Random
impl RefUnwindSafe for Random
impl Send for Random
impl Sync for Random
impl Unpin for Random
impl UnwindSafe for Random
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more