GltfCodecGloss

Trait GltfCodecGloss 

Source
pub trait GltfCodecGloss {
    // Required methods
    fn from_scene(scene: &Scene, options: &GltfInteropOptions) -> GltfCodec;
    fn from_entities(
        scene: &Scene,
        options: &GltfInteropOptions,
        entities: Vec<String>,
    ) -> GltfCodec;
    fn from_scene_with_body_indices(
        scene: &Scene,
        options: &GltfInteropOptions,
        body_idxs: Vec<usize>,
    ) -> GltfCodec;
}
Expand description

Creates a GltfCodec from an entity by extracting components from it

Required Methods§

Source

fn from_scene(scene: &Scene, options: &GltfInteropOptions) -> GltfCodec

Source

fn from_entities( scene: &Scene, options: &GltfInteropOptions, entities: Vec<String>, ) -> GltfCodec

Source

fn from_scene_with_body_indices( scene: &Scene, options: &GltfInteropOptions, body_idxs: Vec<usize>, ) -> GltfCodec

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementations on Foreign Types§

Source§

impl GltfCodecGloss for GltfCodec

Trait implementation for GltfCodec

Source§

fn from_scene(scene: &Scene, options: &GltfInteropOptions) -> GltfCodec

Get a GltfCodec from the scene

Source§

fn from_entities( scene: &Scene, options: &GltfInteropOptions, entities: Vec<String>, ) -> GltfCodec

Get a GltfCodec from the scene

Source§

fn from_scene_with_body_indices( scene: &Scene, options: &GltfInteropOptions, body_idxs: Vec<usize>, ) -> GltfCodec

Get a GltfCodec from the scene

Implementors§