pub struct UnrealCameraBundle { /* private fields */ }Implementations§
Trait Implementations§
Source§impl Bundle for UnrealCameraBundle
impl Bundle for UnrealCameraBundle
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle.Source§impl DynamicBundle for UnrealCameraBundle
impl DynamicBundle for UnrealCameraBundle
impl BundleFromComponents for UnrealCameraBundle
Auto Trait Implementations§
impl Freeze for UnrealCameraBundle
impl RefUnwindSafe for UnrealCameraBundle
impl Send for UnrealCameraBundle
impl Sync for UnrealCameraBundle
impl Unpin for UnrealCameraBundle
impl UnwindSafe for UnrealCameraBundle
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more