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NetworkFrameQueues

Struct NetworkFrameQueues 

Source
pub struct NetworkFrameQueues {
    pub guest_to_host: ArrayQueue<Vec<u8>>,
    pub host_to_guest: ArrayQueue<Vec<u8>>,
    pub guest_wake: WakePipe,
    pub host_wake: WakePipe,
    pub relay_wake: WakePipe,
    /* private fields */
}
Expand description

Shared queues and wake handles for the host-side virtio-net runtime.

One NetworkFrameQueues is shared across all helper threads for a single guest NIC.

A useful mental model is:

queues  = ownership transfer for frame bytes
wakes   = "go look at the queue now"
shutdown= sticky flag + wake all blocked waiters

Fields§

§guest_to_host: ArrayQueue<Vec<u8>>

Raw ethernet frames emitted by the guest and waiting for smoltcp.

§host_to_guest: ArrayQueue<Vec<u8>>

Raw ethernet frames emitted by smoltcp and waiting for libkrun.

§guest_wake: WakePipe

Wake the smoltcp poll loop when a guest frame arrives.

§host_wake: WakePipe

Wake the libkrun writer thread when a host frame is ready.

§relay_wake: WakePipe

Wake the smoltcp poll loop when a TCP relay thread has new data.

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impl NetworkFrameQueues

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pub fn shared(capacity: usize) -> Arc<Self>

Create a new shared queue set wrapped in Arc.

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pub fn begin_shutdown(&self)

Mark the runtime as shutting down and wake all waiters.

The wakes are part of shutdown correctness. Without them, a thread blocked in poll(2) could sleep indefinitely even though the shutdown flag was already set.

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pub fn is_shutting_down(&self) -> bool

Whether shutdown has been requested.

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