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PressTiming

Struct PressTiming 

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pub struct PressTiming {
    pub sent_ms: u64,
    pub received_ms: u64,
    pub latest_down_offset_ms: u64,
    pub earliest_up_offset_ms: u64,
    pub handler_wall_ms: u64,
}
Expand description

What the runner reported about when a press was actually held, paired with what the host observed about the round trip.

Offsets are measured by the runner from the moment its handler was entered, not from any shared clock. Nothing here assumes the simulator and the host agree on the time of day.

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§sent_ms: u64

Host clock when the request went out.

§received_ms: u64

Host clock when the response came back.

§latest_down_offset_ms: u64

Runner clock, handler entry → the latest instant the touch could have gone down.

The runner cannot see inside press(forDuration:), so it reports bounds rather than instants: the call spanned [A, B] and held for d, so the touch went down no later than B - d and lifted no earlier than A + d. Composing these as if they were the instants themselves would widen the window rather than narrow it, which is why they are named for the bound they are.

§earliest_up_offset_ms: u64

Runner clock, handler entry → the earliest instant the touch could have lifted.

§handler_wall_ms: u64

Runner clock, handler entry → handler return.

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impl PressTiming

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pub fn unplaceable() -> Self

A press whose bounds the runner did not report.

Every offset is zero, so no interval is certainly held and every frame comes back Uncertain. That is the honest answer for a platform that cannot time its own press.

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impl Clone for PressTiming

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fn clone(&self) -> PressTiming

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for PressTiming

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impl Debug for PressTiming

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for PressTiming

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impl PartialEq for PressTiming

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fn eq(&self, other: &PressTiming) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for PressTiming

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