Expand description
Backend (rendering/input) helpers
This module provides helpers for interaction with the operating system.
§Module structure
The module is largely structured around three main aspects of interaction with the OS: session management, input handling, and graphics.
§Session management
Session management relates to mechanisms allowing the compositor to access the resources
it needs to function. It contains interaction with the login manager if any ((e)logind or
seatd), as well as releasing those resources when TTY-switching. It is handled by the
session module, gated by the backend_session cargo feature. You will generally need
it to run your compositor directly on a TTY.
This module is tightly coupled with the udev module (gated by the backend_udev cargo
feature), which allows the discovery of usable graphics and input devices on the system, using
the udev system daemon.
§Input handling
Input handling consists in discovering the various available input devices, and receiving
all inputs events from it. Smithay is build to support different possible sources for
that input data, with a generic API provided by the traits and types defined in the
input module. An input provider following this API based on libinput is given in the
libinput module, gated by the backend_libinput cargo feature. The winit backend
(see below) also provides an input provider.
§Graphics
Combining content from the clients and displaying it on the screen is the central role of a wayland compositor, and also one of its most complex tasks; several backend modules are dedicated to this task.
Smithay provides a rendering infrastructure built around graphics buffers: you retrieve buffers for your client, you composite them into a new buffer holding the contents of your desktop, that you will then submit to the hardware for display. The backbone of this infrastructure is structured around two modules:
allocatorcontains generic traits representing the capability to allocate and convert graphical buffers, as well as an implementation of this capability using GBM (see its module-level docs for details).rendererprovides traits representing the capability of graphics rendering using those buffers, as well as an implementation of this capability using GLes2 (see its module-level docs for details).
Alongside this backbone capability, Smithay also provides the drm module, which handles
direct interaction with the graphical physical devices to setup the display pipeline and
submit rendered buffers to the monitors for display. This module is gated by the
backend_drm cargo feature.
The egl module provides the logic to setup an OpenGL context. It is used by the Gles2
renderer (which is based on OpenGL), and also provides the capability for clients to use
the wl_drm-based hardware-acceleration provided by Mesa, a precursor to the
linux_dmabuf Wayland protocol extension. Note that, at the
moment, even clients using dma-buf still require that the wl_drm infrastructure is
initialized to have hardware-acceleration.
§X11 backend
Alongside this infrastructure, Smithay also provides an alternative backend based on x11rb, which makes it possible to run your compositor as an X11 client. This is generally quite helpful for development and debugging.
The X11 backend does not concern itself with what renderer is in use, allowing presentation to
the window assuming you can provide it with a Dmabuf.
The X11 backend is also an input provider, and is accessible in the x11 module, gated by
the backend_x11 cargo feature.
§Winit backend
Alongside this infrastructure, Smithay also provides an alternative backend based on
winit, which makes it possible to run your compositor as
a Wayland or X11 client. You are encouraged to use the X11 backend where possible since winit
does not integrate into calloop too well. This backend is generally quite helpful for
development and debugging. That backend is both a renderer and an input provider, and is
accessible in the winit module, gated by the backend_winit cargo feature.
Modules§
- allocator
- Buffer allocation and management.
- drm
backend_drm - This module represents abstraction on top the linux direct rendering manager api (drm).
- egl
backend_egl - Common traits and types for egl rendering
- input
- Common traits for input backends to receive input from.
- libinput
backend_libinput - Implementation of input backend trait for types provided by
libinput - renderer
- Rendering functionality and abstractions
- session
backend_session - Abstraction of different session APIs.
- udev
backend_udev udevrelated functionality for automated device scanning- vulkan
backend_vulkan - Types to initialize and use Vulkan.
- winit
backend_winit - Implementation of backend traits for types provided by
winit - x11
backend_x11 - Implementation of the backend types using X11.
Enums§
- Swap
Buffers Error - Error that can happen when swapping buffers.