Struct smithay::backend::egl::surface::EGLSurface[][src]

pub struct EGLSurface { /* fields omitted */ }
Expand description

EGL surface of a given EGL context for rendering

Implementations

Create a new EGLSurface.

Requires:

  • A EGLDisplay supported by the corresponding platform matching the surface type
  • A pixel format
  • A valid EGLConfig (see EGLContext::config_id())
  • A native type backing the surface matching the used platform
  • An (optional) Logger

Swaps buffers at the end of a frame.

Returns true if the OpenGL surface is the current one in the thread.

Returns the egl config for this context

Returns the pixel format of the main framebuffer of the context.

Tries to resize the underlying native surface.

The two first arguments (width, height) are the new size of the surface, the two others (dx, dy) represent the displacement of the top-left corner of the surface. It allows you to control the direction of the resizing if necessary.

Implementations may ignore the dx and dy arguments.

Returns true if the resize was successful.

Trait Implementations

Formats the value using the given formatter. Read more

Executes the destructor for this type. Read more

Auto Trait Implementations

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The type returned in the event of a conversion error.

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The type returned in the event of a conversion error.

Performs the conversion.